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Cake day: July 2nd, 2023

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  • Congratulations! You have now opened up the navigation tab, giving you convenient access to the many info and control screens for vehicle functions!

    Your next press will take you to the climate menu (if you hit the right spot this time) where you can browse a complicated set of icons and visual aids we made way too stylish and modern to understand at a glance. Eventually I’m sure you’ll figure out the very intuitive way that you can change the direction of AC airflow by swiping near the digital version of your vent and staring at it the whole time because there’s no feedback on how far you’re moving it except for the subtle, minimalist misty lines coming off the graphic~









  • Honestly? I think they should be more disposable. You can do stuff like sell, butcher, overwork or fuse away your Pals (all of which are rather deliberate on the player’s part), but I genuinely think if there was some threat of permadeath or having them stolen by the Syndicate baddies if you get sloppy, it would give the adventure a greater sense of threat/risk. People seek out Nuzlocke rules for a reason, and currently I find the options for dropping your items and Pals on death don’t really make compelling gameplay sense (you just walk back and get them).

    Setting/story-wise, Palworld supports that kind of thing so I figure it’s most likely coming as an option eventually. The game is on track for some interesting things, and as half-baked as parts might seem now, it’s already fairly fun. Definitely an addictive formula.

    It’s worth waiting to see where they take it if the journey and developing those bonds with the creatures are a big part of the draw for you. I doubt you’ll get compelling turn based combat at any point, though.




  • I’m convinced that your average hardline “Roguelike means strictly ‘like Rogue’” player would even leave Mystery Dungeon games off the list. It’s such a useless genre definition if you can only point to a handful of games that would even meet its criteria.

    Ultimately it’s a term that has long exceeded its original use case. Maybe to some it feels like calling certain modern shooters “Doom clones” again, but it’s just not generally useful as terminology if the only games it “should” define are reskins of Rogue.


  • Devccoon@lemmy.worldtoGames@lemmy.worldPalworld
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    10 months ago

    Genuinely, people are shitting on it because it sells itself on a meme, is made by a dev with shady history, and likely has its creature designs aided strongly by an AI model trained on Pokemon.

    With all that in mind, it punches WAY above its weight class. There’s shockingly little jank for an early access game this massive (it legitimately feels like a complete game worth paying for right now), the designs look super derivative but they’re nearly as well executed as the original Pokemon that inspired them so I’m still falling in love with everything I see, and the uniquely dark way they handle the subject matter gives it some sense of danger to the journey without getting in the way of critter companionship people seek out in a Pokemon game. I honestly can’t find much to fault at all. And any concerns that it won’t get future updates to smooth out rough edges, add more options and content are nuts, IMO. With the momentum this game has going, no chance the dev pulls out before making good on promises.

    I wouldn’t say that anything Palworld is doing is groundbreaking on its own. Most critters feel like Pokemon parts and colors reassembled into new combinations. Exploration is a jankier clone of BOTW. The environment is way nicer looking and more interesting than anything from the last few Pokemon games but that’s hardly a high bar. Survival mechanics are uninspired. Base mechanics and managing active pals are pretty similar to Cult of the Lamb. But the whole is greater than the sum of its parts.