• 9 Posts
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Joined 1 year ago
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Cake day: August 11th, 2023

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  • Honestly, I think the biggest problem is that Colm Meaney and Rosalind Chao have negative chemistry. They probably cast her in TNG thinking that O’Brien was a second-tier supporting character, and that she had good “nervous bride” energy for her first appearance in “Data’s Day,” and that would probably be about it for the character. It’s not the actor’s fault that a fictional pairing that wasn’t very well thought-out on the writers’ and casting director’s part didn’t turn out to be strong enough to survive as a primary plot driver.

    That said… I would have loved to see Miles and Keiko go through an amicable divorce. They virtually did, between Keiko basically throwing Miles and Kira together during their pregnancy and Keiko’s long-term journeys to Bajor. It wouldn’t have been that much further to just have them realize that they’d grown apart and agree to separate, and it could be a way for Star Trek to explore a subject that a lot of people had real-life experience with. I don’t suppose that mid- to late-90s Star Trek producers would have gone for it, but there was some real narrative potential there.










  • With as much as they talked about the irrevocable destruction of the global ecosystem coming up in a matter of months, and then the constantly rotating day-night cycle, I imagine it would be possible to find out if your in-game time played actually was more or less than that deadline. It would be hilarious if the world was going to end in six months but then the math showed that you actually spent more than a year running around shooting the fins off of robo-pterodactyls.







  • I’ll be honest, I played through HZD and liked it a lot, but I came away with a list of minor improvements that could have made the game better.

    If anything, Forbidden West had all of those same problems and more, and it had a less interesting story. Just to talk about the quests, for instance, I found myself running in boring laps trying to get a particular resource to upgrade a particular weapon, repeating the same battle so many times that it became truly tiresome.

    Then I finally upgraded the weapon… and found that by the end of the story I had a bunch of incompletely-upgraded weapons and armor that nevertheless left me so overpowered that the final boss fight was hilariously trivial. If I’d invested the enormous amount of grind to actually max out all the top-tier equipment, then the fight would have been even easier than that.

    The franchise has a lot going for it, but they need to figure out their pacing.

    Edit: Also, I definitely don’t need a pointless little board game. “Hey, you want to play Strike?” “Fuck no! I’m out here trying to save the fucking world! Fuck off with your minis!”