KDE Plasma. I just like it. It seems to have options to do what I want, for the most part. There’s some things I wish it had, like a way to programmatically get the active window under Wayland, so StreamController could automatically change pages.
KDE Plasma. I just like it. It seems to have options to do what I want, for the most part. There’s some things I wish it had, like a way to programmatically get the active window under Wayland, so StreamController could automatically change pages.
Yeah, I was all like “Wait, Telltale still exists?”
I know it’s tangential to your comment, but I need to get this off my chest. I hate when things like Epic’s stance is framed as “not supporting” linux, when in reality they barely need to do anything to let the game run there. What they’re doing is actively detecting and blocking it.
Using pipewire, and I’ve tried both the SB X4 USB DAC, and a SBX AE-5 PCIe card. Obviously being Creative products that’s the cause of my issues, but I have found it very very hard to find alternatives. Every recommended option just supports stereo, it seems.
I think the audio interface thing needs a big asterisk; IF you are only interested in stereo, then it’s not much of an issue. But getting 5.1 to work has been a huge hassle for me.
The only real difference is being fairly certain that anything you buy on GOG will be DRM-free, since that is their stated policy and they offer the standalone installers for download. Granted they also offer a launcher like Steam, and if you’re only using that then you’re no better off; if a game gets delisted and you don’t have the installers archived you may be out of luck, depending on the details.
That said you are right, the problem is the laws and the publishers. But getting access to those offline installers certainly doesn’t hurt, in the meantime.
This will almost certainly happen.
There’s no way Unreal is completely free of inherent tech debt. But at the same time, there’s no way it doesn’t have way less baggage than the creation engine. Epic actually work on it, for a start.
They should. They don’t really have a good track record for quality, but the first step is trying.
Isn’t this game fucked up right now? Or did they fix it?
I’ve had another try, this time I set chattr +C on the image directory just in case my using btrfs was causing issues.
I had a VM but somehow the virtual drive got corrupted? And it wouldn’t let me install, update or uninstall VC++ runtime as a result. I’m gonna try again later, but it’s a worrying start.
The point of use flags is to make it so if you don’t want to print, every package that would otherwise pull in CUPS as a dependency can be compiled without it. Stuff like that.
Gentoo also has a good system for handling multiple concurrent installs of different versions of some packages, e.g python.
If there’s software you want to install from source that uses automake it’s pretty simple to build your own package for it.
Very much a system for doing things your way, and a good way to learn linux IMO. To that end, no there is no installer, but the process is not that complex. Boot a live USB, partition and format a drive, download and extract a base system, install a kernel (there is a fits-most-needs one available now), install a bootloader. Reboot into your new system and continue installing what you need from there.
I don’t believe there was any specific API in use here, for virus scanning or not. I suppose maybe the device driver API? I am not a kernel developer so I don’t know if that’s the right term for it.
Crowdstrike’s driver was loaded at boot and caused a null pointer dereference error, inside the kernel. In userspace, when this happens, the kernel is there to catch it so only the application that caused it crashes. In kernelspace, you get a BSOD because there’s really nothing else to do.
Yes. Supposedly it’s so bad that Raytheon includes the question “Do you or have you ever played War Thunder?” in their interviews now. Tho take that with a huge grain of salt.
Whenever I read something on the lines of X`s new Y, I think of Curt’s new hat.
No problem! To expand further, I am 99% certain it would be perfectly viable to have a single disk volume group and just take advantage of LVM’s ability to create, resize and delete virtual partitions on the fly. I think you could also put all your disks into a single volume group, then ask it to not spread your logical volumes across multiple disks, if you wanted to. Could get a bit fiddly though.
You are correct, LVM combines 1 or more disks into 1 or more storage pools that can then be allocated out to logical volumes as needed.
If you just up and pull a disk from a pool (volume group), you’re gonna have a bad time. You can, however, migrate the “extents” allocated to that physical disk to another in order to replace the disk, and your logical volumes can be set up with RAID-like redundancy. There’s a lot of options on how to manage it.
Client-side anti-cheat is effectively pointless in the long run. The software is running on a machine the devs do not control, and ultimately that means it cannot be trusted. They should be working harder on server-side detection, but that requires work not just buying a product and dusting your hands off…