KamikazeKobold@lemmy.worldtoGames@sh.itjust.works•Monster Hunter Wilds hitstop feels way better in the non-beta build, and the game's director was happy to juice it back up after overseas players apparently hated it in WorldEnglish
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23 days agoHit stop is a small animation stall after an attack that tends to make hits feel more impactful. It generally makes combat feel a bit better and makes bigger attacks look and feel more impactful. The wilds beta had NO hit stop on any attacks which actually made the combat and animations faster compared to World which does have hit stop.
The slower feel of IG specifically in the wilds beta was because red essence no longer increases attack speed. It’s a change I didn’t like personally so I hope it gets changed as well.