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Joined 1 year ago
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Cake day: July 1st, 2023

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  • I’m taking the bait.

    The art he prompted was drawn from and trained by art that wasn’t his. The art was created by unsuspecting artists and then was blundered together like a frog until it created the image. He may have edited the image later on with a 3rd party program. But that’s still altering art built from an amalgamation of others art.

    And this isn’t the same as line tracing or referencing other’s art because that still requires the user to put pen to paper and wholly create something by hand. Or hand to digital modeling software. Something that actually takes hours of work and concentration. Not coming back to your PC to change the wording in your prompt and then walk away for an hour or whatever while it blends stuff together for you.

    If the original creator of the art work should get the copyright then the thousands of artists who drew the original training material should get those copyrights.

    This is the same problem with AI in other fields. It’s drawn from the work of humans.

    Moreover, I don’t want to remove the human element from art ever.





  • Personally, I’d like to see a bit more adjustment in ship abilities.

    It feels like they’ve got active abilities on every ship you have to press to get them using their full potential. Even if they have adjusted the length and timer of the cool down, It doesn’t feel very good to me that way.

    Red alert 3 kinda killed me because every unit had an alternate mode or active ability I had to use and target on enemies. If you weren’t constantly toggling abilities on all units or making use of these targeted abilities you were going to get rolled.

    I’m hoping we can move some of these abilities over into researchable passives. It feels like adding all these activatables is ment to increase the skill ceiling for competitive gaming, which I can also see how that may be beneficial.