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Joined 1 year ago
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Cake day: June 11th, 2023

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  • Die Another Day was meh, but I really didn’t care for Skyfall and No Time to Die. The plots were too contingent on inorganic and out of character details. Q wouldn’t be stupid enough to plug a USB drive into an MI6 networked device found on a known hacker supervillain. The convenience of the targeted DNA nanobots just magically being declared to have no solution without anyone doing any testing of theories was unbelievable and just revealed the obvious “we need to kill Bond in this one so come up with a reason for him to die nobly” pitch meeting pitch. It ruined the suspension of disbelief entirely. I feel like they just tried too hard to keep upping the stakes and outdo themselves that it just got ridiculous.





  • I am the author.

    It’s a story I wrote about 8 years ago while pondering the question what the internet and gaming generations would be like when they get a lot older. So it takes place about 50 or so years in the future. It’s a game/simulation of the internet of the past (hence the fast forwarding the program detail), so he’s just reliving the glory days of when he was younger and understood technology (and why he doesn’t trust new fangled stuff like retinal implants instead of old reliable glowing rectangle screens).

    His daughter doesn’t know exactly what Reddit is because Reddit doesn’t exist in the future that the story takes place in. It’s a game, so he’s getting really excited about literally fake internet fame. And that’s also why it’s able to be paused or saved at any moment.

    The parts about ignoring real life relationships and being consumed in internet fame or a game are there exactly because they are things people do get preoccupied with sometimes to the detriment of other things.

    The daughter is lamenting that her dad has always neglected relationships in favor of his games and the internet. And now she has to take care of him in his old age and he’s still not really there.

    The issue of her name is a reference to the fact that some people will name their children after things that are currently popular or important to them, like video game characters (Zelda Williams e.g.). It emphasizes that the dad has always been focused on his gaming.

    The paleo diet reference is because paleo was popular when I wrote it and I was imagining in the future, some old people will hold on to old diet fads as comfort food, the way that I’ve seen grandmothers make some 1950s casserole that their grandmothers made when they were kids.



  • I get tired of a lot of the clichés of popular singularity stories where the AIs almost always decide humans are a threat or that there’s often only one AI as if all separate AIs would always necessarily merge. It also seems to be a cliché that AI will become militaristic either inevitably or as a result of originally being a military AI. What happens when an educational AI becomes sentient? Or an architectural AI? Or a web-based retail AI that runs logistics and shipping operations?

    I wrote a short story called Future Singular a few years ago about a world in which the sentient AI didn’t consider humans a threat, but just thought of them the way humans see animals. Most of the tech belonged to the AI and the humans were left as hunter-gatherers in a world where they have to hunt robotic animals for parts to fix aging and broken survival technology.







  • No, I like action games. I’m just saying there’s a point at which increased difficulty doesn’t contribute positively to the experience for me. I don’t mind a learning curve. I don’t mind realizing I’ve underestimated the difficulty of a particular game mechanic or boss or level. I’ll play at normal difficulty or hard, depending on the game. But if the essential game mechanic is just being really hard and unforgiving, it’s not a game to me anymore. It’s just a frustration engine and a time sink at that point.

    I spent my youth playing the same Nintendo and Super Nintendo game levels over and over again, like notoriously difficult Battletoads levels, and the satisfaction of finally getting it after fifty tries just comes in increasingly diminishing returns. I guess I like games that make me think more rather than just react faster or memorize boss behavior formulas.


  • Agreed. The whole thing was just a waste. It felt like they were trying to create a desperate situation similar to the Empire Strikes Back, but to do so they made the Resistance have the worst planning and resources and strategy. They made the plucky heroes stupid in order to make the stakes higher. It only built on the unbelievability of the setup for TFA that after the fall of the Empire, the New Republic would just give up any memory of having very recently recovered from galactic fascism and immediately become weak and useless.

    The slow speed chase and multiple ships just getting picked off felt like a horror movie where characters are getting picked off by the serial killer over the course of a few hours instead of an adventure movie you want to rewatch.


  • It took me two attempts to get through Stephenson’s Cryptonomicon even though it was thematically up my alley. He includes so many tangents and explanations that it can be tedious at times, however interesting some of them might be. I’d almost prefer footnotes to the longer tangents so I could just get into them optionally if I choose.

    I enjoyed Snow Crash, but I think he’s better at world building than following a plot to a satisfying ending. It seems a common criticism that some of his books end a bit abruptly without enough investment in the conclusion, especially in contrast to the significant detail he puts in to the world building.