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Ouch. I didn’t even know either were on the switch. Ironic that the first ran well because they had a good bit of performance issues with it in beta. Though mostly around efficiently streaming assets while moving around, which I’m sure a cart is much faster than old spinny HDDs.
Yea, if only they had thrown in the extra effort! Maybe we’d be here heralding it as a worthy successor instead of identifying the low hanging fruit still on the branch. lol
MotoAsh@lemmy.worldto General Discussion@lemmy.world•If a giant Godzilla or King Kong sized creature became a real thing, it wouldn't be much of a threat because the military would have more than enough firepower to kill it easily5·15 hours agoWhile I agree modern weaponry could blow apart anything normal, even crazily tough material, I think a huge part of why movie monsters at least used to be super interesting has been really lost with modern CGI. Since anything is visually possible, nothing is surprising any more. A lot of what made old movie monsters so crazy and impressive was explicitly the “normal” things they could shrug off.
Kinda’ like how in the first Independence Day movie, it was so crazy when the mothership shrugged off a nuke. These days, it’s just, “oh, well that didn’t work”.
Much like how I’m sure older movies used to be really crazy when a monster could shrug off a large calibre gun or tank round or missile/etc. It is literally impressive, but no longer visually stimulating like it should be.
MotoAsh@lemmy.worldto Ask Lemmy@lemmy.world•Which hobby is considered a cult or has cult-like tendencies?1·15 hours agoNahhhh, better performance WAS a totally true and valid thing. Though since moore’s law died, power management systems advanced, and heat pipes/chambers were commercialized, the difference is now neglegible for all but the extreme cases.
MotoAsh@lemmy.worldto Ask Lemmy@lemmy.world•Which hobby is considered a cult or has cult-like tendencies?2·15 hours agoYes and no. You can push clocks and power higher on liquid, but the recent generations of CPU and GPU automatically push their own clocks up when there’s heat/power headroom. It’s a byproduct of both Moore’s Law dying and low power management systems becoming more and more advanced. All of the big players have introduced systems that automatically go in the other direction than low power by now.
So, generally speaking these days, you have to go pretty extreme to get significant performance gains over air (especially with heat pipes/chambers making air waaaay better than it used to be). Liquid can still generally be quieter, though. can
MotoAsh@lemmy.worldto Ask Lemmy@lemmy.world•Which hobby is considered a cult or has cult-like tendencies?3·15 hours agoMany people engage with the cults as a hobby though. Many of my relatives would probably agree that’s about their level of involvement, but then they pay in to the beast that does all of the culty shit…
MotoAsh@lemmy.worldto Ask Lemmy@lemmy.world•Which hobby is considered a cult or has cult-like tendencies?1·15 hours agoYea but Disney makes money off of that passion…
MotoAsh@lemmy.worldto Ask Lemmy@lemmy.world•Which hobby is considered a cult or has cult-like tendencies?61·15 hours agoOnly most crypto?
Eh I know what you mean from a development standpoint (remixing the map would be a huge effort), but I still find it a kinda’ copout excuse. I bet we’d be here heralding the design instead of lambasting it if they took the time to really mix the biomes together properly once they had the assets complete.
In fact, I remember some early early access games doing exactly that: basically having demos that were WAY different than the final product. Ugh I wish I remembered any names, though such effort in to game development was over a decade ago, when some companies still treated it like an actual art form instead of a money vessel…
Yea but what are executive responsibilities to a company? They generally are not creative and dynamic positions and instead focus on producing results for the corporate body. I could readily see Krafton firing them for trying to make a fun and compelling game as opposed to a profitable game ripe for DLC, for example. Of course they’d couch such money grubbing expectations in to language of the managerial class…
Is it actually smaller, though?
Don’t get me wrong, I fully agree in spirit, it just seems like several aspects royally screwed over the map design so it felt much smaller.
- The bay being the main area where you started meant everything felt far more like linear progression regardless of where one wandered to.
- The island bifurcating the bay made the bay itself far more prominent, isolated, and greatly reduced how many under water biomes were simply ‘there’ to explore. You always HAD to wander out in one of two directions to get to some other under water biome open to the surface, of which there were only, what? three?
- Most later game biomes were solo, single entrance offshoots of the already limited ‘main’ areas. This made them feel much more like explicitly added game assets instead of areas you’d just wander in to while exploring.
- The story and the game design itself seemed to want the on-land biome to be more cool than it was. It was ONE biome, and not even the type of biome that the game is known for.
- The sea truck is cool in concept, but when every area is disparate and isolated, it SUCKED to drive a loaded truck to any of them.
- The “AI” companion (and really, the story over all) totally and completely popped the isolated explorative feeling of the game.
Basically, the basic design of the map and story ran completely counter to everything that made the first such an amazing experience.
The individual biomes and assets themselves were still great, but they were composed in such a way that left them … not greater than the sum of their parts.
I think it could’ve been a banger if they had interconnected more biomes and made them larger so there was ANY point to dragging a loaded sea truck to them. The land biome could have worked if they made it much more like a real arctic; an ocean mostly covered in ice sheets instead of it just being some random biome “over there” largely literally on land. The ice worm would’ve been waaay cooler if the player had to wonder if it could make an appearance under water, for example, even if it never did. The snow fox (or what ever the land vehicle was called, it’s been a while) could’ve been way cooler if it wasn’t for one biome “over there”, too.
I don’t know how much larger it’d need to be, but a little more creativity in mixing the biomes together would’ve gone a LONG way.
I don’t know what this means but it makes me giggle.
MotoAsh@lemmy.worldto Showerthoughts@lemmy.world•People angry that Superman represents kindness are outright admitting that they don't want to be good people1·17 hours agoI wish. He doesn’t even dole out corporal punishment, at least as far as those words mean to the state that he continually props up.
MotoAsh@lemmy.worldto Showerthoughts@lemmy.world•People angry that Superman represents kindness are outright admitting that they don't want to be good people14·17 hours agoI don’t care how you do it, it’s something that must be done either way.
MotoAsh@lemmy.worldto Showerthoughts@lemmy.world•People angry that Superman represents kindness are outright admitting that they don't want to be good people10·17 hours agoYou forget who benefits. It’s not the majority, correct.
MotoAsh@lemmy.worldto Showerthoughts@lemmy.world•People angry that Superman represents kindness are outright admitting that they don't want to be good people31·17 hours agoYou cannot. It’s either felt, or they’re shitspawn to be flushed.
https://media1.tenor.com/m/OhSittlaBH8AAAAd/robbie-rotten-shocked.gif (ugh I don’t know how to embed, especially on mobile…)
Don’t kink shame.
Yea that’s a decent point. Might be worth sticking around a bit to kill off some collaborators so some other piece of trash doesn’t take over the position as soon as Putin’s out of the way.