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Cake day: June 24th, 2023

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  • Wildermyth is an awesome indie RPG that I’ve had a lot of fun with as a two-player coop game. It’s a turn-based dungeon crawler with a strong focus on role play and party dynamics.

    I hear great praise for Across the Obelisk as a coop game from my friends, although I personally bounced off of it. It’s a roguelite deck builder like Slay the Spire, but with multi-player, lots of meta progression, and a heftier time commitment for each run.

    Gunfire Reborn is a roguelite looter shooter that’s a blast in coop. I think it’s still in Early Access, but what’s already there is enough for me to be happy with it as a full game. To me it’s a spiritual successor to Borderlands in combat and gamefeel, but without the grinding.


  • Okami@lemmy.worldtoLinux@lemmy.ml*Permanently Deleted*
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    26 days ago

    Lots of little things, but the straw that broke the camel’s back was the constant pop-ups asking me to try out Copilot in Win10, harassing me daily on both on my personal PC and my work laptop.

    Windows has been on thin ice since the trash fire that was Win8, and I’d only stuck with it for Nvidia driver support for gaming. I’ve been watching Proton development for years now, and putting it through its paces on my older PCs every few months, so I knew I was ready to make the switch for about a year before I finally pulled the trigger. I justified putting it off with the thought that “I can build my next PC around an AMD graphics card amd make the switch then.”

    Then Win11 and all its garbage was announced, AI took off, and Microsoft started pushing their slop on my machine harder than ever. It was too much. I switched to Mint DE on my current machine and haven’t looked back.





  • Hades, yes. That’s a premier Roguelite with meaningful meta progression.

    Slay the Spire is fuzzy on that point. I would not recommend it to someone looking for a Roguelite. It straddles the line in that it has very limited meta progression which is quickly exhausted and basically works as a tutorial. Once you’ve maxed out the card unlocks for each character it plays with the same feel as a Roguelike game. It’s still not a pure a Roguelike since the starting boon choice and the card swap event allow some minor meta-influence between runs, but there’s no more meta-progression.


  • Okami@lemmy.worldtoAutism@lemmy.worldFor the taste sensitive
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    1 month ago

    It took me a long time to appreciate eggs growing up, too. Used to only be able to eat them scrambled. Fried eggs and boiled eggs would make me nauseous. I hated the taste and texture of a runny yolk.

    It wasn’t until my mid 20s that someone finally made me eggs over easy and taught me that you’re not supposed to just eat the yolk straight, but treat it as a sauce to complement the flavor of the other food on your plate. It was a revelation.

    I still don’t like sunny side up or boiled eggs, and I still don’t like the texture of runny yolk on its own, but I love me some over-easy or over-medium eggs on a burger or over bacon, sausage, hash browns, waffles, or pancakes. Let that shit spread everywhere to mask the texture and maximize the flavor.

    Never would have thought of that on my own. I wouldn’t mix foods growing up, and I still don’t when left to my own devices.


  • Okami@lemmy.worldtoAutism@lemmy.worldFor the taste sensitive
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    1 month ago

    I’m not a super picky eater, but there are some foods I won’t touch.

    Pickles, kimchi, and beets taste awful. Cottage cheese is a sensory nightmare. I don’t think I’ll ever attempt oysters again.

    I hate how prevalent pickles are in American restaurants. Seems like I have to ask for no pickles in every new place, and half the time they’ll have pickles anyway, or they’ll include pickles in dishes that have no business including pickles and I wouldn’t think to ask for them to be excluded. If I pick them off I can still taste the pickle juices, and it ruins the food. The sandwich and burger places think they’re so fancy for including a pickle spear in the plating, and it’s a crapshoot whether they keep it isolated off to the side or drape it across the food where it can contaminate everything. Miserable.

    Pickled jalapeños, lettuce, and mustard are on thin ice.

    I don’t like ranch dressing or ketchup, but I’ll only grumble a bit if I find them in my food.

    I’ll try anything once, and I do go back to foods I hate every now and then to see if my tastes change. I used to have a hard aversion to seltzer water, sour cream, and hoppy beers like IPAs, but I’ve come around on them. I have a much better appreciation now for bitter and sour flavors than I did as a kid.

    Still. Fuck pickles.




  • Psychonauts (the original, not the sequel, though the sequel is also good) is a Summer Camp themed 3D platformer. It doesn’t quite meet your “low stakes/chill gameplay” criteria as it does have combat and mildly challenging boss fights and platforming, but it nails the rest. It’s easier than Tunic. Maybe worth checking out.

    Brothers: A Tale of Two Sons strictly meets all the criteria listed, but it’s ultimately a tragic story. If “some kind of impact” includes leaving you in tears, check it out.

    Okami is a Zelda style adventure set in feudal Japan with immaculate vibes. You play as the sun goddess Amaterasu in the form of a wolf bringing light and life to a land ravaged by demons. The world is cold and dark at first, but you bring spring and summer on your heels.

    Finally, two favorites from my childhood are the Spyro series and the Ty the Tasmanian Tiger series. These are 3D Platformer collectathons and neither of these series are even close to any of the examples you provided, but they are bright and colorful and in my heart they have feelings of Summer Vacation and staying home all day to play video games.


  • Edit: I completely missed the latter half of the OP.

    I haven’t done much experimentation. I know caffeine calms me down and helps “grease the wheels” in getting my brain to function. Alcohol helps ease my social anxiety and helps me relax and unmask around my close friends.

    I haven’t found any diet that specifically eases autism symptoms, but meal-prepping when I do have energy does help for the times when I don’t.

    Original off-topic post below./edit

    When I’m not trying to lose weight I just cut sugary drinks out of my diet. My biggest rule is that if I go to the fridge for any reason I must pour myself a tall glass of water and drink that before I get to enjoy whatever snack/drink/meal I went to the fridge for. I don’t drink enough water of my own accord, and this helps offset that.

    I live alone, so I don’t buy any food I don’t have a plan to eat. I can’t stand food just sitting uneaten. The recipes I’ve come up with for meals require simple fractions of products I know I can get at the store, so I can, for example, buy exactly enough ingredients to make my favorite stir fry recipe four times and have nothing left over.

    When I do try to lose weight, I’ve found the keto diet has been most effective for me to actually stick to it and enjoy it. Even when I’m not strictly keto, I still stick to keto snacks and drinks, and just let carbs be in my meals. I have very little self-control around snacks that are in my house, but I have plenty of self-control at the store, so I just don’t buy unhealthy snacks to have at home. Left to my own devices I can and will eat Girl Scout cookies by the sleeve and drink a 2-Liter of soda in one sitting. When my friends visit for board games and leave their snacks here they will be gone within 24 hours. The recent popularity of seltzer waters like La Croix have been a godsend for sating my soda addiction, since I can get the mouthfeel of soda without the carbs or the carcinogens in “diet” soda.



  • I was not counting mana cost, no. So it’ll just drop modifiers if it doesn’t have enough mana, and still cast the base spell? That does explain some of the behavior I was seeing. I figured it would fail to cast entirely if I didn’t have enough mana for the full block.

    One theory I had, if you can confirm, is that shuffle doesn’t just shuffle spells, it shuffles all spell nodes.

    So if I have a 4-slot shuffle wand with: PPMP (P = Projectile Spell, M = Modifier)

    I was thinking the cast table could either be:

    P1 - 33%

    P2 - 33%

    MP3 - 33%

    Or

    P1 - 25%

    P2 - 25%

    MP3 - 25%

    P3 - 25%

    Depending on whether the modifier block was a valid place for the shuffle to land.

    I was planning to try to build some wand experiments to differentiate which of these scenarios is true. Good to know that mana can be a confounding variable.

    Edit: Also, is shuffle fully random or does it draw without replacement like a deck of cards until all stored spells are cast and it can recharge? Just thought of this and realized I hadn’t tested for it.


  • The issue I’ve been trying to work out is getting modifiers to work consistently. My understanding is that modifiers are supposed to stack and affect the next projectile spell to the right, but they either don’t apply at all or will apply sporadically, and I haven’t figured out what rule I’m missing.

    I assume some modifiers just don’t work with some projectiles, but the game doesn’t seem to communicate whether this is the case. I also suspect it has something to do with shuffle, as you warned against, but I haven’t been getting any non-shuffle wands for experimentation, and my starter wand doesn’t have much mana to work with.

    It doesn’t help that I can only experiment with builds in the airlock chambers between levels.

    The specific issue I remember having last night was that I couldn’t get the pentagon shot modifier to apply to any of my projectile spells no matter what I did.

    I did get the flametrail modifier working consistently, so I’m doing something right, but I’m not sure what was different between that and the pentagon spread modifier I was trying.


  • I’ll back up that Civ 4 has been the best entry in the series so far.

    Civ 5 is when they dropped unit stacking, which made combat much slower and more finicky since you couldn’t just build up a massive deathball and tear across the map, and Civ 6 doubled down on that design space by tying city upgrades to individual tiles as well. They’re not bad changes, and they do add more strategic depth to the combat and city-building, but they do make an already slow game substantially slower, since combats that used to be done in a turn or two now require several turns of rotating and repositioning units to get them in and out of the fight.

    Civ 4 was the last “pure” civ experience, building off and adding to the previous games without sweeping mechanical changes to shake up the meta.