

I think the main issue with the Amiga is it was never picked up by businesses much like the PC was, and from what I remember it was more costly to add a hard drive in comparison to other platforms?
The final nail was that Commodore was essentially killed from the inside by the new CEO that gutted the company to enrich himself and the shareholders. Without the R&D to keep up with x86 processors gaining huge leaps in power, the Amiga, at least in the US, quickly lost appeal to gamers. And it likely didn’t appeal to most families who also wanted to use productivity software, where PC was superior for the most part.
In the UK though, the Amiga was quite the success, but, and I think this is partly why I consider it a hot take somewhat, I think almost all UK game developers at the time just weren’t very good designers, save for a few (X-com as an example, which is to this day a masterpiece).

















I believe graphically both the ST and Amiga were used to their full potential, I just think the games available on them aren’t actually designed well, as in they had access to so much more memory, but for the most part didn’t know how to create a compelling gameplay or story experience with the additional creative freedom those better specs allowed.
As I say there are a few exceptions on both platforms, I think Another World on the Amiga is a good example of a developer using that extra power extremely well to create a truly novel and innovative experience that stands the test of time.
Hunter is definitely trying to be innovative, but the hardware wasn’t ready for a full 3D open world, and personally I don’t think it holds up as a ‘good game’ today.
I guess the point I’m trying to make is that within the still existing limitations of that era of hardware, most Amiga and ST devs did not have the design chops or writing ability to create a compelling game within those restrictions that would make it a standout even today. Consoles from around the same period such as the Sega Genesis and SNES have pretty similar hardware restrictions to the Amiga and ST, but still have a fairly beloved library of games due to those seeming to attract more talented designers.