A frog who wants the objective truth about anything and everything.

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Cake day: 2023年7月4日

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  • I believe graphically both the ST and Amiga were used to their full potential, I just think the games available on them aren’t actually designed well, as in they had access to so much more memory, but for the most part didn’t know how to create a compelling gameplay or story experience with the additional creative freedom those better specs allowed.

    As I say there are a few exceptions on both platforms, I think Another World on the Amiga is a good example of a developer using that extra power extremely well to create a truly novel and innovative experience that stands the test of time.

    Hunter is definitely trying to be innovative, but the hardware wasn’t ready for a full 3D open world, and personally I don’t think it holds up as a ‘good game’ today.

    I guess the point I’m trying to make is that within the still existing limitations of that era of hardware, most Amiga and ST devs did not have the design chops or writing ability to create a compelling game within those restrictions that would make it a standout even today. Consoles from around the same period such as the Sega Genesis and SNES have pretty similar hardware restrictions to the Amiga and ST, but still have a fairly beloved library of games due to those seeming to attract more talented designers.


  • I think the main issue with the Amiga is it was never picked up by businesses much like the PC was, and from what I remember it was more costly to add a hard drive in comparison to other platforms?

    The final nail was that Commodore was essentially killed from the inside by the new CEO that gutted the company to enrich himself and the shareholders. Without the R&D to keep up with x86 processors gaining huge leaps in power, the Amiga, at least in the US, quickly lost appeal to gamers. And it likely didn’t appeal to most families who also wanted to use productivity software, where PC was superior for the most part.

    In the UK though, the Amiga was quite the success, but, and I think this is partly why I consider it a hot take somewhat, I think almost all UK game developers at the time just weren’t very good designers, save for a few (X-com as an example, which is to this day a masterpiece).



  • I’m not sure that entirely explains the reputation Babylon’s first season seems to have online, though.

    As an example, TNG is almost entirely episodic and made in the same era, yet it’s generally regarded well. The first season there is also known to be bad, but more so because it’s actually poorly implemented until they discovered what works in season 2, which is still episodic.

    The same for DS9, which has a poor season 1 that has to be pushed through as they find their feet. That too remains mostly episodic until the later seasons with the dominion war, yet I haven’t seen the same suggestions for watch guides to skip most of the early seasons to get to the serialized stuff, people usually still consider the good episodic standalones of DS9 to be worth watching, from what I can tell.

    There’s something oddly unique about the Babylon 5 community suggesting watch lists to avoid any episodic content from the first season specifically, despite the show starting out on way stronger footing than either DS9 or TNG. At least for me, it gave a perception that the first season is nigh unwatchable dreck that most only tolerate once for the setup it provides, emphasizing to grind through it for the pay off.

    But my actual experience with it makes the near universal dislike of it’s season 1 bewildering, especially as they are not entirely episodic in the sense that virtually all of them so far have seemingly contributed toward the bigger arc in some way, even the monster of the week episodes.


  • To anyone who hasn’t played this; I’m a huge adventure game fan, been playing them my whole life, and I couldn’t stand this game.

    The protagonist is insanely unlikable (and not in a good way), and the puzzles weren’t terribly fun in my opinion.

    It has nice art, and the world is cool, but just beware that it’s very much a marmite sorta game (love it or hate it).




  • I’m watching for the first time now, so far on Ep 6, and I’ve read a lot about season 1 being bad, and specifically to use this guide to avoid the bad episodes, but I decided to watch the low rated ones anyway just to see and I actually found that I liked them quite a lot, even the monster of the week soul hunter episode I thought was quite well done.

    I can see how some may bounce off the wooden acting of the main character/commander (and the second in command in the pilot who was really bad, but replaced with the other actress who plays the role far better. Though a shame they weren’t able to keep the doctor from the pilot, I thought they did a much better job than the replacement IMO), but overall I’m finding season 1 so far dramatically better than DS9, which I’ve bounced off like 3 or 4 times and never was able to enjoy due to how dull it felt.

    B5 in comparison has such a rich 90’s soundtrack and is absolutely dripping with color and well framed shots, it’s a feast for the eyes, like a classic Baen book cover come to life. I also find I enjoy the characters far more than DS9’s.


  • I fully agree being able to build your own DIY batteries is indeed very solarpunk. I only wanted to clarify that we allow non-literal BIFL suggestions, as you mentioned that all personal ev’s are not technically BIFL (which is true).

    The replies you are receiving are not from slrpnk.net accounts, but instead are from off-instance, likely from people who simply subcribe to this BIFL comm or saw it in in the /All view, and who do not consider themselves solarpunks.