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Joined 1 year ago
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Cake day: August 2nd, 2023

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  • We could also have “karma” on Lemmy, but while technically tracked the environment is better off without it being public in my opinion. I view voting records similarly.

    It’s strange that they removed total account karma visibility a while back but are now thinking about making votes public.

    I think a good compromise (since Lemmy already tracks that data) would have been to show the upvote/downvote ratio a user receives on their profile page, without showing their total karma. That’d help you spot toxic users without incentivising karma whoring.

    Similarly, a display of how often a user upvotes versus downvotes others would help spot bots and trolls without completely obliterating privacy like their suggestion would.

    (But ultimately none of this solves the problem of privacy on the Fediverse being one federated bad actor away from nonexistence)


  • Godot has one of the better explanations of vectors and their uses in games in their documentation, if you haven’t checked that out yet. It focuses on their practical use rather than going deep into the mathematics (though there is quite a bit of that too).

    And if you don’t understand the math, the documentation also explains when and how to use specific methods, so you can still use it as a cheat sheet when working on your project even if you don’t fully understand vectors.

    (And you’ll probably have an “ah-ha!” moment when working with them yourself. Like a lot of math, vectors are much easier to understand with practical, non-abstract examples.)













  • I second this. Heat Signature is the perfect heist game, and there’s no feeling as good as when you get into the zone and take out or avoid everyone in a high-ranked mission and escape without being noticed. And when you’re not in the zone and screw up, it turns into pure chaos as you desperately try to salvage the situation. It’s great fun.

    It’s by the same guy who’s making Tactical Breach Wizards, if that helps.