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Joined 2 years ago
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Cake day: June 12th, 2023

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  • It is easier. Raster based rendering does a lot of cheats to make it look realistic that the devs have to come up with and write. To do 4K you need to calculate over 8 million rays and their bounces. Very processor intensive, but much simpler from a programming point of view.

    Now the difference between some of those settings on low and ultra are not really worth it is some cases as they look basicly the same.

    Overall these ray tracing methods are leading to more realistic raster based rendering as the devs can actively see the “problem” areas and make or fix the cheats to look better.







  • I am using a 4080 on Plasma 6 wayland. It works pretty well. DLSS works. I haven’t tried frame generation, but I think support was added recently. Occasionally I have a wake problem, but I believe that is bios related. I am encountering a gamescope blackscreen freezing issue.

    Only stuttering I am experiencing is a Steam overlay bug and Bluetooth interference sometimes.

    Compositor choice and how recent of release will effect your experience as they are all independent implementations and still improving.

    I wouldn’t expect that a 20 series card to be a specifically buggier experience over the 40 and 30 series though.