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Have you ever considered that the Prime Directive is not only not ethical, but also illogical, and perhaps morally indefensible?

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Cake day: June 11th, 2023

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  • it was ambiguous, did it really exist? Was it just one crazy guy?

    This was never credible, and was never how it was presented in DS9.

    Even in “Inquisition”, Sloan had two other guys standing next to him, and an entire starship at his disposal. Starfleet Command covered for him at the end - something that was noted by the DS9 senior staff.

    In subsequent episodes, Admiral Ross acknowledged their existence, and Bashir worked out what he believed to be the bare minimum number of operatives required to create the morphogenic virus (73).

    Later, we saw them working for the United Earth Starfleet in the ENT era.

    The only suggestion that it’s just “once crazy guy” comes from Koval, who then helps Sloan fake his death and is revealed to be a S31 asset in the very next scene.

    So no, that’s not really something Discovery changed. People have had to wilfully ignore the DS9 episodes to buy into that theory.











  • At long last, the episode people have been anticipating/dreading since the preview scene dropped a year ago.

    I dunno, I thought it was fine. It signals right from the beginning that we shouldn’t take it too seriously, and it maintains that tone through to the end. The comparison that keeps popping into my head is “The Magnificent Ferengi” - transparently ridiculous, but enjoyable if you can get on its level.

    The emotional core is the four “Vulcans” revealing their inner secrets because of their transformation. SNW has gone to that well before, but it works well enough. The dance fight was very nicely done.

    Not a lot of meat on those bones, but there are worse ways to spend an hour.


















  • The Steam page has a description:

    Star Trek Voyager: Across the Unknown is a story-driven survival strategy game in which the fate of the iconic starship is in your hands. Take the helm, manage the ship and resources, and make difficult decisions. Will you be able to bring home the ship and its crew?

    “What if?” Scenarios

    Did you ever wonder what would have happened had Captain Janeway decided differently? If an important crew member had followed a different path? Or what the outcome would have been had the crew of the U.S.S. Voyager embraced Borg technology to increase their chances of survival?

    Wonder no more: Star Trek Voyager: Across the Unknown allows players to take control and shape the journey of the U.S.S. Voyager as they want. Take a risky approach or play it safe. Be diplomatic or let phasers do the talking. Research technologies that were shunned by the crew. But: Be prepared to deal with the consequences of your actions! The game features rogue-like elements, so in each run you will encounter different situations and even iconic characters might meet an early end if you don’t react accordingly.

    Deep Ship Management and Research

    After being moved forcefully into the Delta Quadrant, the U.S.S. Voyager ends up heavily damaged and in dire need of repairs as well as internal reconstruction. Restore destroyed rooms, secure life support and energy supplies, and start constructing. Ship systems, crew quarters, industrial and research facilities: You must decide what to build and when, to ensure the ship has what it needs for the perilous journey.

    Expedite research into different fields. New technologies and improved layouts will not only strengthen the ship but also boost your crew’s morale. Exotic and dangerous research, like the technology of the Borg, is also within your reach. As captain, will you embrace it for the potential it offers, or will you omit it for the dangers it presents?

    Exploration and Resource Acquisition

    The dangers and opportunities of the Delta Quadrant beckon to be discovered by you and your crew. Scan celestial bodies to locate precious resources that fuel your journey. Find points of interest and oddities along your way, but beware: While the Delta Quadrant may reward the bold, it punishes the careless just as quickly. As captain, you have the final say in plotting a course and defining an approach.

    Ship Combat and Away Missions

    The journey of the U.S.S. Voyager would not be possible without both combat between ships and away missions to planets or space facilities.

    For away missions, put together a team based on the individual talents of your crew. A team with skills that complement each other might be best suited for the task, but it is up to you to call the shots. Minimize the risk for the team’s members, rush headlong into danger, or take a scientific approach - you decide.

    When diplomacy fails, the U.S.S. Voyager and its crew are ready to enter ship combat at your command. From the bridge, you give commands for offensive and defensive maneuvers, targeting enemy ship systems and using special weaponry. And even during ship combat, the individual skills of your crew members come into play: Assign battle stations to crew who bring precious skills to the table and trigger them in crucial moments to maximize your combat effectiveness.

    Features

    ”What if?” scenario and storytelling: The ultimate platform to play out your course of action during the iconic journey of the U.S.S. Voyager.

    Complex ship management: Repair, construct, and maintain an efficient and habitable ship to ensure systems and crew operate effectively.

    Exploration and decision making: The Delta Quadrant is a fascinating yet perilous place that awaits exploration and demands decisive action.

    Combat and away missions: Use the talents of your crew smartly to minimize risk during away missions as well as strike boldly during ship combat encounters.

    My takeaway? This time, Tuvix lives.