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Cake day: July 5th, 2023

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  • I love all the ideas you have! Explaining how computers work, on a basic technical level, is something everyone should know nowadays.

    I would suggest to focus the programming on something small, fun and instantly rewarding. Something like Snake in Pygame is not overly complex and you can take it step by step, so that every student will have something to show at the end, with varying levels of complexity. I would advise against using templates for projects, a lot of courses do but in my opinion it makes it harder for the student to replicate the work on its own later on.

    In terms of networking, setting up a small test network with a WEP access point, a WPS access point and a WPA2 access point and letting the students (in groups, probably) try to figure out how to access/crack the passwords for them. (WEP and WPS should be easy, but WPA2 would require the deauthing exploit, which is a tad more complex).

    Also the idea of cheap usb drives, which they can put on a live distro (or make it come with one) is a great way to start the lesson. This way they can have a setup that’s detached from the usual limitations school pc’s give. (if that’s still a thing).

    Do make sure to teach them the ethics around hacking, cracking and downloading. From what I remember, Germany used to be decently lax on all three, but started to crack down on it in the past 10 years. Teaching responsibility and what the consequences are is very important.







  • Full 32 bit on 64 bit Unix support is a big thing in my opinion, even though most people won’t notice it (as an “extra” this also will allow running 32bit games on osx games and proper wine support on arm64 devices like your phone).

    Also the additions to directshow will get more (older) games working properly.

    From what I read this was some great work in the foundation of wine and hopefully accelerate their work even more.



  • The biggest feature of Wayland for me is mixed refreshrate monitors works OOB. On X this is a pain to get even remotely working and it’s impossible if your monitors aren’t dividable (120/60 works, 144/60 stutters).

    This is from my experience something that is starting to be a way more common issue (high refreshrate laptops with 60 external monitors at businesses or high refreshrate monitor for gaming and a smaller secondary monitor for info lookup/discord).

    other than that, Xorg does win the “more stable” prize for me, but if I wanted stability, I should’ve become a carpenter.


  • It’s quite a bad UX, but generally error 2 from make means the called program resulted into an error.

    Usually this is accompanied with another error somewhere up the log. Multiple cores can make this a challenge to scan the log for however, so maybe try compiling without the -j argument, that should get the actual error closer to the end.

    From my experience, it’s usually an outdated config for the kernel (like using a config for 5.1 while compiling 6.7) or a missing dependency. However the real error will be somewhere among the logs, who knows, maybe it’s a missing processor instruction (it’s really bad UX).