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Joined 3 years ago
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Cake day: June 25th, 2023

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  • It’s an interesting thought, but according to the article, it’s not even clear that the fungus is absorbing radiation or befitting from radiation. Actual photosynthesis-via-radiation hasn’t been demonstrated; it might simply be taking advantage of the absence of other species due to high radiation, or the radiation is triggering a stress response.

    Beyond that, I’m not sure this fungus would have a better protection-per-ton rating than, say, water (which is an astoundingly good radiation shield). But, it might point us towards ways of developing plants which are radiation-tolerant, theoretically opening a path to growing food in orbital or lunar-surface environments.






  • People would very, very quickly start to rationalize why the detection couldn’t possibly be right. Look at how many scientifically or historically proven things people already are willing to disregard because it conflicts with their worldview or beliefs!

    So they detect “willful” deception? People would just fall back on the “…well, I didn’t know” / “didn’t think XYZ counted” / “didn’t consider ABC” as their excuses. Or if it can be shown that 0.00-near-infinite-zeros-01% of the population has some quirk which makes them detect wrongly, suddenly there’d be most of the population claiming that.


  • On the one hand, to me, “mobile suits” should feel titanic and weighty, larger than life. So yet another Gundam zipping around like a demented chimpanzee on crack is… I dunno. Fighting space robot aliens is also a choice, since the man-vs-man and political background is a key part of what distinguishes Gundam.

    On the other hand, a Gundam game in 2027, by Bandai-Namco, scored by Mick Gordon? That is such incredible levels of hype and I really, really hope that this is good.


  • I think the life cycle of collaborative projects - small circle to big blowup, drifting from the original spirit or ethos for better or worse - will be accelerated by algorithmically-driven social media. Hell, it’s already happening.

    When I look at older collaborative fiction, it’s much more likely to remain centered around a few core creators and their guidelines or approaches. The more content in a project is owned by them, the more they’re able to influence others to not diverge too far from it.

    When things blow up massively, that can all change in a heartbeat. Whoever is running the project frequently struggle to maintain those guidelines: Either because they don’t want to seem like controlling jerks, or because the flood of new content genuinely overwhelms their ability to moderate.

    The problem is, this accelerated lifecycle can also burn out projects far more rapidly as people become disconnected from what appealed to them in the first place.






  • Have a couple different ones:

    Star Wars:: How many Clones were actually in the Clone Army (and, by extension, how large are the setting’s armies in general)?

    The original wording used in 2003’s Attack of the Clones is (perhaps deliberately) ambiguous, so from that point on fans have forever debated this. On the one hand, there’s arguments that the visible cloning facilities and formations on-screen suggest literal interpretations of “unit” as “soldier”, and armies of a few million at most. On the other hand, fans have also pointed out that a galaxy-spanning conflict being fought by fewer troops than fought in World War 2 is ridiculous, and the casualty figures given would mean the entire clone army had been wiped out many times over - unless “units” can be taken to mean a much larger formation of troops.

    Expanded Universe materials (both pre- and post-Disney) have given figures supporting both sides.

    Eve Online: Was the game better or worse in the era of “Rorquals online”?

    Context is, at that point in the game’s history, much of the game’s economy was driven by very large mining capital ships - Rorquals - systematically stripping in-universe resources at high speed.

    Proponents suggest that the presence of vulnerable ships out in space doing things promoted conflict, and that this induced conflicting player groups to raid each others’ territory, creating game content. Detractors argue that Rorquals inevitably existed under the protective umbrella of existing large player groups, meaning only those groups could effectively harvest resources, creating a positive feedback loop where strong alliances got stronger and everyone else got wiped out.

    (Personally, my answer is ‘both’ - but most of it has to do with other game changes besides Rorquals.)

    Railfanning: Is coal-fired steam locomotives going away a good or bad thing?

    Coal-fired steam is undoubtedly cool. you get the authentic sensations and smoke clouds that oil-firing really doesn’t provide. Many who favor it bemoan old coal-fired locomotives being converted to run on oil, sometimes also arguing the locomotives should be preserved as historically used.

    On the hand, other fans point out that coal firing creates a very real fire hazard; there have been multiple brush- and forest-fires started or thought to be started by coal-fired locomotives. There’s also issues with coal becoming harder to get as use in power generation dwindles, and these fans would prefer to convert to oil rather than not run at all.

    Most people just see a steam locomotive and go “Cool!”



  • I saw it much later on. Originally dropped out after Eva 01 straightup graphically eats the one Angel; that was too much even for me. Later on I picked it up and finished it.

    In retrospect, it’s not my favorite. I was introduced to Gundam before Evangelion, and that ticked all the right boxes for what I enjoy in a Mecha show (less symbolism and weirdness, more grittiness and politics). But I still admire Evangelion for the qualities it has: Its characterization, its message(s), and for doing its unique thing - to say nothing of the raw value of the animation.

    Rebuild was decent. It went from a mild retread of Evangelion, to once again completely bonkers off the rails, to somehow wrapping around again to picking up similar positive themes Evangelion had.




  • Can I tell you a secret?

    Nobody is ever 100% for free speech. No one.

    Invariably everyone who says they’re for “free speech” has a point at which they feel speech should no longer be free - whether it’s the classic “yelling fire in a theater” or expressing a viewpoint they feel is actually harmful. And that last bit is kind of the rub: Social media and people being siloized into echo chambers where they’re repeatedly told that everything the “right” people say is 100% absolute truth and everything “they” say is dirty horrible lies.

    ‘Free speech’ is very difficult to discuss with someone from a different, let alone opposing echo chamber because it’s so easy for people to fall into the belief that only their speech should be ‘free’, but those other peoples’ speech is all dangerous and bad, which makes it hard to discuss when speech is actually harmful. It’s been very, very eye opening to watch organizations all over the place twist themselves into pretzels to accommodate this.


  • This. If Kirk has any actual positive quality, I’d say that he’s highly adaptable and skilled at ‘thinking on his feet’. This gets him out of a whole lot of trouble and lets him play fast and loose with his actions as Captain, but it also means he gets himself into a lot of trouble that a more strategic, less impulsive officer would have avoided in the first place.

    It’s telling, in my opinion, that the very first thing Starfleet does as soon as the Enterprise gets back home is rotate him off of starship command and give him an administrative position where his decisions can be reviewed, rather than assigning him on a new mission. He only manages to get himself back in command when V’ger is heading straight for Earth, and Starfleet is in “throw the kitchen sink at it” mode.