Do you know what it’s called? I’d like to do this if possible.
Do you know what it’s called? I’d like to do this if possible.
For phones, Pinephone is very nearly this. The only thing is that GPS and cell service are on the same switch (because they’re handled by the same chip on the board)
For phones, Pinephone is very nearly this. The only thing is that GPS and cell service are on the same switch (because they’re handled by the same chip on the board)
This city is a monument to man’s arrogance.
If it’s the Metro available on F-Droid, it doesn’t have any swiping config as far as I can tell.
If it’s the Metro available on F-Droid, it doesn’t have any swiping config as far as I can tell.
I think this is a greater problem with games that are technically aimed at children. There is so little respect for your time generally, but I think it’s especially egregious when it comes to menus, dialog, and animations. Additionally, there are many things that are in sequence (with large unneeded gaps between) that could happen more or less simultaneously.
Conspiratorially, I think this is to pad play time, and for kids the animations and what not are jingling keys that keep then occupied enough they don’t care or notice.
So it does had custom gestures but it’s on the now playing screen. I didn’t make it clear in the original post, but I’m looking for gesture control in “listing” views.
You pretty much nailed it. The Republicans can just collectively decide, “he doesn’t represent us”, and field a different candidate. Strategically though, doing so would be an incredible blunder so they’ll never do that.
Apprise is interesting. One of the many things it talks to might be what I’m looking for. I’ve seen multiple instances on the Internet of people using some kind of notification to trigger an automation software on the phone which actually sets the alarm. That might be the route to go.
I’ve never been able to get a calendar to reliably trigger alarms :(
I’m pretty sure reaction time doesn’t matter, as long as both players have the same reaction time, right? Like, reaction time could be 10 minutes and if one player sees the stimuli 1ms faster than the other, then they will react first and (assuming their decision making is correct) “win” the interaction.
The next test of usefulness would be real world variance of reaction time between people. For high level players, I would expect it to be very similar, and thus potentially a few ms improvement could take you from slower to faster than an opponent. But “very similar” is doing a lot of heavy lifting here since I don’t have exact numbers to look at.