

The movie industry is plenty capable of killing itself.
The movie industry is plenty capable of killing itself.
They paid Rockstar hundreds of millions for GTA V. Of course it’s unsustainable.
I wouldn’t be so sure. Best estimates for their subscribers are north of 25M and as high as 35M. The $1 subscribers have dried up by now, but even if we assume an average of $10/month/user, in the current world where there’s a $20 tier with the really juicy stuff, that’s at least a quarter of a billion dollars per month in revenue. Now that’s revenue, not profit, but those several hundred million dollar deals also died down, as well as their willingness to license outside content anywhere near as much as they used to, which they can feasibly afford to do because they’ve built up a portfolio of games that they own in perpetuity, not unlike what Netflix did.
It has plateaued some time ago now. That’s not failure, but it’s not about to become Netflix either.
The initial post you replied to was talking about changing the design, not the game design. I think the thread got off course because you interpreted that as game design. As long as users can host the servers themselves, the game design can remain exactly the same. Even if the game can only be played when it’s orchestrated by museum curators or something, that’s still preferable than the game being totally dead. If you’ve ever been to PAX East, there’s always a room with a full networked game of Steel Battalion multiplayer via LAN. Every controller was $200 back in the day, plus everyone needs an Xbox and TV. It was highly unlikely that anyone could ever play this game without Xbox Live, but it can still be done, so where there’s a will, there’s a way.
It’s not online only, but this Thursday night get-together is online-only.
I can find a community for a fighting game from 2012 to get together every Thursday night for a 30-person tournament via Discord. 100 people in a battle royale could work much the same.
“Our Board”:
Epic Games, Take Two, Microsoft, Ubisoft, Square Enix, Bandai Namco, etc.
Do you ever hunt around Facebook Marketplace? When electronics drop in value enough, often times, people will just give them away. I have. It’s (sometimes) less hassle than trying to haggle with people over a few dollars for severely outdated hardware, and my goal at that point is to get it into someone’s hands who will use it rather than have the stuff go to a landfill. Even a very outdated PC will still play tons and tons of great games for cheap or free. They frequently won’t be the latest and greatest, but there’s less and less correlation these days with high game quality and high system requirements.
Oh, I thought you were talking about the classes.
Nintendo (and, it must be said, MS/Sony) don’t really go after the old stuff for the most part.
They absolutely do. And again, I probably wouldn’t mind if all of the sites they shut down were hosting games that could be legally purchased in a consumer friendly way, but they can’t. Shutting down the Switch emulator built on ill-gotten code is one thing; buying out the legitimate Switch emulator is a super dick move.
Sony already does this too
Thanks for reminding me. I don’t think of Sony much at all, honestly, but they do tend to lock their retro games behind a subscription, some of which can only be played that way. I think they tend to be time-limited and eventually return to sale in most cases? So not quite as bad as what Nintendo does, but still not admirable. I know you went in a different direction with this, but their subscription incentives are theirs to decide; I just hate it when something is only available via subscription when it doesn’t have to be.
In my opinion this is just a bad faith argument. Of course they’re not putting their games on PC, they would cannibalize their own sales. Trying to pretend that you should boycott Nintendo for not actively destroying their own economic model is certainly A Take.
Boycott is a strong word. All of the other reasons I don’t buy their stuff is because of what they do with the revenue that I would give them, but in this case in particular, it’s because I don’t buy bad products when I can instead buy good products. I’m certainly not about to spend $530 plus sales tax to play Tears of the Kingdom at acceptable frame rates on a machine that’s going to sit under my TV collecting dust when I’m done with the game. I already have a PC that could run it if they made it available there, and it would still run it better than Switch 2. Of course they’re doing what they’re doing because it’s more lucrative for them, but if that’s not aligned with what matters to me, then I’m not inclined to give them my money. There are so many other games out there worth playing instead that respect me more as a customer.
About my lowest threshold for success is that this at least makes disclosures about what you’re buying more prominent and restricts the ability for software licenses to just alter the deal and pray that they don’t alter them further. Even better disclosures would make the raw deal you’re getting become more poisonous before the point of sale. Especially as an American, I’m going to have wait a few years after any legislation goes through before I can trust online multiplayer games again.
I’m not parroting anything. I’ve looked. Sure, sometimes you get a port of XCOM or Slay the Spire, but then it’s not going to carry over progress back to my PC, where I’m more comfortable playing at home, and my reluctance to buy a version of the game like that explains why there isn’t enough money in trying to port the kinds of games that I like to mobile. Sometimes a game has a port, but it fell out of compatibility with modern Android and never got updated; and let me tell you, that’s a great way to convince me to stop looking. Even crazier is when something like Fire Emblem Heroes happens, because it’s adapting a traditional handheld/console game into an interface that makes way more sense for controlling the game, but it’s not a proper version of that series; it’s a gacha game. If I have any kind of extended anticipated desire to game on the go, my Steam Deck is just a better answer than trying to find the few games I would like that also got Android versions, because I’m going to spend more time playing them at home anyway.
I’m not sure why you’re on a crusade to convince people to like mobile games. I’ve always got my phone on me, and I frequently find myself on a subway ride that’s too short to bother with a Steam Deck. Mobile games would fit in great there. My options are pretty terrible. For the kinds of games I like to play, the only ones that actually have mobile versions are basically digital versions of board games and a small handful of roguelikes. I tend to just read on the subway instead. It’s not for lack of trying. The library just sucks, and it offers less value than other places I can buy games. Your daughter is playing games designed to keep you “engaged” and addicted with all of the greatest tricks of the gambling industry; you can find the GDC talks with a quick search on your favorite search engine.
Nintendo gives us so many legitimate reasons to not want to give them money. Who do you think would be behind astroturfing? To my knowledge, it doesn’t usually come in the form of being against one company but in being against a piece of legislation or regulation. People on Lemmy are probably just predisposed to being willing to go against the mainstream when it starts turning shit, or else we’d still be on reddit.
Fresh off the Borderlands movie, they sold tons of their Pandora collection, and concurrent players shot up. It may not have been the movie they wanted it to be, but it mostly achieved the same goal.
When has this series ever been that?
Tiny Tina is a spin-off, and I doubt the EULA changes will result in much more than the Modern Warfare 2 boycott. Borderlands 3 still sold multiple millions of copies before it even had its first discount, and over 15 million copies total. It was still in high enough demand after an Epic exclusivity period to get hundreds of thousands of concurrent players when it eventually launched on Steam. It’s one of very few multi-billion dollar franchises in video games.
They’re objectively extremely popular.
Depending on how you do accounting, they may or may not have paid off the $70B. They’re firing people and cancelling projects, according to reporting, because they want to free up $80B of capital across the organization to invest in AI. Whatever money these other sectors are making, the money AI could make is seen as being way higher.