

They’ve been doing way more than employing 3 Linux devs.


They’ve been doing way more than employing 3 Linux devs.


He’s definitely not a communist, but there are other ways to choose a successor for a company.


Thanks! I feel pretty good about the power draw based on what you wrote, even though HDDs are going to add to that, and that’s good to hear about the mini PC running Jellyfin, which gives me some hope for the on-board server in a NAS like the one I’m eyeing. And even if that doesn’t work out, I’ve got my own mini PC that I should be able to leave in place most of the time.


I’m not a total networking noob, but I definitely have some homework to do based on this write-up. Thanks.


You’re a stranger on the internet. Even if I was so petty as to blame you, I’d have a hard time tracking you down, haha.


So then if I’m evaluating a worst case for what I plan to use this NAS for, it would be that an attacker gains access to movies that I have on my shelf, CDs that I have on my shelf, books that I’d have the right to redownload as long as the place I bought them from is still in business, and my own save files for DRM-free video games that Heroic Games Launcher currently tells me not to rely on them for syncing back to GOG.com. At which point, if some attacker found a vulnerability and locked my NAS from me, they’d have caused me an annoyance in that I’d have to reformat those drives and re-rip that media. With no sensitive information intended to be on this thing, it seems pretty low risk, right?


Oh, sorry, haha. There’s a lot of jargon thrown around in a place like this, and I thought this was one I missed.


Sorry, but the SEO on “Q2” is pretty bad. What are you referring to? And what are the actual risks of a port being exposed to the outside world via an off-the-shelf router? Surely they can always hit my IP, and if this port is only exposed for Jellyfin, it would be just as vulnerable as any other port that calls out, right? I ask that knowing that it must be wrong, but I don’t understand how.


I haven’t played Double Exposure yet, but my friends were quite fond of it, and I thought Before the Storm was okay.


I’ll give you the private fiefdom part, but whatever other criticisms you’ve got for the Game Awards, and there are so many, that man loves video games. Putting Highguard there was likely misreading the room, but he probably thought it would be a banger.


Are you calling Geoff Keighley a tech bro?


Friends of mine who played at two different points far after launch still found it to be just as great, even if the physics and facial animations were no longer best in class.


So then if Facepunch were to buy New World and allow players to self-host servers, it would be a first for the genre, which would be cool.


Survival games like Rust often offer, as an officially supported feature of the game, the server code for you to run your own. When a World of WarCraft community server is run, it’s against Blizzard’s wishes and terms of service, and when they find out about it, it gets shut down, because Blizzard only wants you to play that game on Blizzard’s servers. I’m asking if any other MMORPGs offer community servers as an official feature the way that most survival games do, because it would be the first I’ve heard of it.


In an official capacity? Because there’s something like City of Heroes, but they only have 1 licensee and that’s all they’re interested in. Or are they games that call themselves MMOs while doing way less technically than an actual MMORPG, like Guild Wars 1? I’ll grant you I could be way out of the loop, but I’ve only ever heard of pirate servers serving this role in proper MMORPGs before.


It still sucks, but at least there’s a path to playing the game, so that bodes well for this game’s future even if Facepunch buys it.


It doesn’t inspire confidence, but it looks like they have a multiplayer game post-Rust that still works on Linux. Does Rust allow for self-hosted servers?


As an MMO, would that make it the first of its kind?


If they’re self-hostable, they cease to be live services. And I’m just fine with that. I have no problem completely ignoring live services as a customer, but the problem I do have is how much research it takes to find out if a game I’m interested in is built to last or otherwise respects my values. Every Borderlands game has LAN multiplayer except for the GOTY edition of the first game, and even then, you can still acquire the regular edition of that game that still has it. Meanwhile, Hitman, a single player game, locks a lot of its best stuff behind an arbitrary server connection; the community has made pirate server executables to replace it, but it doesn’t mean that I want to reward IO Interactive with my dollars for that design decision.
Would you buy a game on EGS instead of Steam? And why?