I bet you drain your rice
You need to tell your friend that you don’t appreciate this behaviour, and perhaps make some new friends. It’s also not your fault or responsibility if you’re in a better situation than someone else, but if you can help bring other people up that’s good.
Yeah good lock will let you disable it. I forgot I used that to hide the nav hint.
Go to your display settings and to navigation bar. You can change to gestures instead of buttons.
Jerking it is fine, but just like any coping mechanism, you can abuse it and get addicted to it, then it becomes a problem.
If you’re doomscrolling porn, for example, then maybe it is having a negative effect on you.
I think you misunderstood me, I meant that most games will handle the bullet simulation on the server, but you no longer have to pre aim because of lag compensation.
This is still the case for most games. Games have just gotten better lag compensation methods.
I have to say this is the first time I have seen anyone recommend f# for game dev, let alone godot.
We haven’t had AR15s for 200 years. The real answer though is more likely cultural, because there are plenty of countries with permissive gun laws who have much lower rates of gun homicide than the US.
How do you mean? I eat soy products and I’ve never had anyone mention race as a reason for avoiding soy products.
My point wasn’t that 4 days outputs more work than 5 It was that the average output per day decreases with a longer work week, though one or two people we work with manage to be pretty consistent.
Also I think that 4 days of productivity is enough.
Our most effective co workers have had special work hours and agreements. Some worked 4 days on 3 days off, some work 3 hours less a day. They are the ones who consistently pushed out good stuff, were the least distracted, and had the space to occasionally work extra if they felt like it. The only reason they could do that was because they didn’t rely on the 5 day work week to keep themselves afloat.
I wish I could be in that boat but unfortunately my wage means I have to work all 5 days to support myself and family comfortably.
Anecdotal evidence: I work in software. We get more work done after time off, and much less work done near the end of a 5day work week, our data shows.
I’m curious how that applies to different fields.
Time is not directly proportional to productivity.
That’s a fair point, people would be making the same amount of money anyway and have more room to spend it. It would also decrease the likelihood of overtime due to penalty rates, and potentially increase the job slots as more people would need to work to fill the lost time for some jobs.
I suppose like anything, the best way to do it is gradually.
You’re getting down voted for expressing legitimate concerns, and nobody is giving reasons why they disagree with you. I thought we left this kind of interaction behind with reddit.
Anyways, any major shift will have downsides, but it doesn’t mean it isn’t viable in the long term.
Halo tv show was terrible, even as a non halo show.
But comparing it with the games and the book, it shits on any established elements, making every character unrecognisable, rewriting everything including well established lore and so on. The moment I saw “Reach city” I knew the rest of it was going to be terrible and yeah it really was terrible.
It was a poorly written irrelevant TV show, not really based on anything established in the franchise, and only using Halo as set dressing.
Only good thing about it was that the armours looked really nice.
Its an OK racing game but mostly it’s a great crashing sim.
Increasing the fov or playing further from the screen may help. Unfortunately a zero g physics game tends to have a lot of issues with motion sickness.
I’d like maps not to become fully unresponsive after completing a trip