If folks want to sell lots of copies, why do they keep making shit games? It’s such an easy problem to identify.
If folks want to sell lots of copies, why do they keep making shit games? It’s such an easy problem to identify.
Like I said, their little ceremonies.
I’ll go out on a little limb, it might be sales specific. My company is 100% work from home. All the engineers and product and design work remote, maybe come into the office once a week just because.
The sales team however is strongly encouraged to come in as much as possible. I think it’s a morale thing. Sales teams become these weird cults, maybe necessarily. It’s really hard to pick up the phone and make a call when you’ve been rejected 5 times in a row. The teams little ceremonies are designed to help push through that.
I just hate all their separate OSes. I’d buy an iPad pro if it ran osx. I’d buy this thing if it ran osx. I’m not buying a powerful $3k computer that can only run apps.
I’m genuinely worried they’re driving.
If they wanted DD2 to do better, why didn’t they make it a better game?
That’s not a wizzard, that’s Jiggle Billy! Commence the jiggling!
Those thicker bags suck, it’s just even more plastic. That’s what California just banned and I’m so happy.
They’re on their own. Pretty sure Texas likes the poison.
If they don’t just tell them you need help to your car.
I am so pleased to be raising my kids out in the forest with clean air and delicious well water.
Fuck oncoming drivers, blind them more.
Because I’m a browser and I can’t read typescript.
Chill. You can’t force businesses to hire people any more than you can force someone to work.
I’m honestly surprised Nintendo hasn’t done this themselves. It’s such a great idea and the Zelda universe and lore fit perfectly into a dungeon delving rogue like.
C’mon Bad Company 3.
You might call it a political suicide bombing?
Don’t hope anything for unreleased games.