How would that work? The provider / vendor of whatever app or service you are using would need to know that they need to contact that server to send a notification to your device.
How would that work? The provider / vendor of whatever app or service you are using would need to know that they need to contact that server to send a notification to your device.
Well, as you said, the reason could be either your router or on the ISP side. If you have another router you can test (maybe from a friend?), that would be a good first start. Otherwise, you’ll probably have to call out an ISP tech to see if they can identify any issues.
Found it:
<…>\Cyberpunk 2077\r6\publishing\x64
Create a copy of the “GOG” subfolder next to the original one.
Rename the copy of the “GOG” folder to “null”
Go to:
<…>\Cyberpunk 2077\bin\x64
and delete the:
GameServicesGOG.dll"
https://www.gog.com/forum/cyberpunk_2077/a_fix_for_the_crashing/post70
Do you use the GOG version? If so, they changed something about the drm recently, you need to remove some files from the game directory. Then it’ll start working again. Let me check if I can find the reference to that…
Might be trying to delay the execution itself since there is a shortage of the “regular” injection they use because of embargoes?
Yeah, the current approach globally - at least it seems to be the same in Germany - is to make the “experience”, if you want to call it that, for car users worse to the point that it’s worse than public transport in order to force people onto it. There are some minor improvements being made to public transport, but it’s of course a lot faster to put up signs for a speedlimit everywhere or even blocking access to certain roads completely than to increase the capacity of a rail network. And as you said, this hits the already disadvantaged parts of the population more, since they more often than not have manual labor type job that requires going into the “office” everyday, that are living further from work, …
I’d be interested to know how they’re going to track this? They’d need to create some sort of fingerprint for each device, and store it together will all already installed games / software in some sort of database in perpetuity.
In the end it depends on your risk profile and adversary model. Usually it’s not a good idea though. Why not have an SSH tunnel to the network/machine and use port forwarding to forward the RDP connection? Or why not use SSH for remote access, period?
Might be for time synchronization in order to not have to rely on a public NTP server.
Yes, the local client part is clear. But for the server part to be self hosted, the vendor would need to know how to reach you / your device.
Currently, they only go "hey, I have a message for user "Justin “! Google, can you make sure they get it?”. And Google takes that message, figures out which backend server your phone is currently connected to, routes to that server, the server hands it to your phone, and then you get a nice ad about CandyCrush or whatever.
If you were to host your own server, there would be an additional layer of figuring out which backend this message needs to be routed to. And for that, every vendor would need to maintain a list of backend and which users / devices are using which. Or, a third party (Google?) would need to offer a service that does this part for the vendor.
This would technically be possible, but as far as I know is not a part of the current “standards” for push notifications.