• 1 Post
  • 945 Comments
Joined 5 months ago
cake
Cake day: February 22nd, 2026

help-circle


  • There I would equally call people out for pretending that they’re in fact bad shoes simply because they’re morally against them.

    There might be some ambiguity in the word “bad” there. Some people might use it to mean “uncomfortable” and others to mean “unacceptable”. Sort of like a boolean AND - for some people, for something to be good it must be functional AND ethically acceptable. If it fails either check, they’re “bad”. Humans are notoriously imprecise with their language. Some people might split apart the different components of good/bad, and acknowledge that the hypothetical horror shoes are comfortable, but that’s moot because they wouldn’t willingly wear them.

    The difference here is that I remain unconvinced about the unethicality of using AI whereas with baby skin I don’t have that.

    As I said, the line is in a different place for everyone. You’re entitled to hold that belief. I’m glad we’re on the same page about the baby skin shoes, though.



  • Unpopular opinion checks out.

    I don’t think “this thing is good” while ignoring the before and after context is a good policy. Presumably if there were very comfortable shoes made of baby skin and manufactured by child slaves, you would not wear them. (Or maybe you would!)

    That’s a very hyperbolic example, but my point remains that for everyone there is a line somewhere. For you, the AI stuff is on the acceptable side.

    You can choose to ignore that and come tell me about the ethics of using AI […] just note that you’re no longer addressing what I’m actually saying here.

    So, right. It’s a big thing you’re ignoring. AI probably can make competent music and, if research continues, will probably improve. But the ethics and surrounding stuff still exist. People often don’t want to just ignore that.










  • “hey, I want to run a game about {theme, conflict} in {setting} using {rules system}. You want in?”

    When you have enough interested players, do a “session 0”. Talk about what kind of game you’re aiming for (serious? Comedy? Deadly? Power fantasy?). Set lines and veils. You’re going to have a bad time if you’re aiming for tactical combat in a grim world, but two of your players want Loony Toons.

    I highly recommend players make character concepts together. You should probably play “you all meet in a tavern” once or twice because that’s kind of a whole Thing, but that brings in a bunch of problems.

    Read how Fate does it: https://fate-srd.com/fate-core/phase-trio . Maybe just read the whole section on starting a game there. A common property of good DMs is reading other sources and stealing from them.

    Absolutely do not get super committed to any particular story beat. Do not expect the players to get captured, or for them to agree to a sea voyage. If you want the game to be about something like that, start there. Tell the players. You can absolutely pitch a game based on “you were all overcome by an orc raising party. You’ll start as prisoners planning an escape”. Do not play out them losing the fight.

    Your players are probably not going to pay a lot of attention to your setting. This is doubly true if you unilaterally made it up. If you give players input into the setting details (see again how fate does it), they’ll be more invested and remember more. (Though some players hate having narrative agency, so watch out for that)