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Cake day: July 5th, 2023

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  • r1veRRR@feddit.detoTechnology@lemmy.world*Permanently Deleted*
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    1 year ago

    Imagine a website where EVERYONE sees the exact same content. You could just calculate that content once, save the result, and give everyone that pre-calculated result. This is called caching (roughly speaking).

    Now imagine the other extreme: NOONE sees the same content. That means you have to do your (comparatively) expensive calculations every single time. That requires a lot more compute power, esp. if you want to maintain a decent speed.

    Most websites aren’t entirely one or the other, but in general anything customizable will make things just a little less cache-able, and therefore everything a little more compute-intensive. Blocking is one of those customizations.



  • Dungeon Fighter is a very silly coop game that might appeal to people that don’t like board games normally. You’re a group of adventurers and have to move through a dungeon. You roll the dice on a big bullseye board. The twist is that all abilities or traps etc. are in the form of modifying how you roll your dice. So you might have to roll the dice from below the table, or while jumping etc.


  • I’d say there’s roughly two different AC “vibes”: Pre-Origins and Post-Origins (Origins is the Egypt one). Pre-Egypt is still very assasin focused. While you can bruteforce your way through, it’s very clearly not the intended way, and it’s a lot harder than doing the stealth stuff. Post-Egypt is far more openworld, choice focussed. You can still play the Assassin, but because they need to allow many different gameplay styles (including ramboing in), levels/areas aren’t quite as tightly designed for cool assassin type stuff.

    Both versions are good in their own right, but it’s really important to come in with the right expectations. Both sets are somewhat similar to other games in their group, with little switch ups.

    Basically it depends on what your issue was with AC. Even if they are a little same-y, the gameplay is (can) be very fun, and as a history fan, there’s simply no other franchise that’s tackled so many different eras in such an immersive way.

    Finally, my purely subjective recommendations for a “new-comer” would be:

    • The game whose era interests you most
    • If you like openworld action RPGs, Odyssey. A fun filled journey with a lot of worthwhile things to do
    • If you want a solid assassin game, Syndicate. At least from a gameplay and engine perspective, it perfected the formula