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Cake day: November 10th, 2023

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  • I always felt like Animal Crossing would be a perfect candidate for LLMs. A lot of the appeal of the earlier games was its sheer quantity of charming dialogue that also changed depending on the time of day or current events. You could also write letters to the villagers, but they always replied with something vague.

    So having LLMs generate endless, creative dialogue and engaging response letters could probably breathe new life into the older games.

    Also off-topic, I’m surprised I haven’t seen any AI-based world generators trained on fantasy heightmaps



  • u/MostlyRocketScience has some good recommendations (I myself had a lot of fun asking OpenHermes 2.5 to start text adventures, though it has a habit of going on unless you set the generation length to 200 or lower).

    If you mean recreating AI Dungeon literally, there’s Dan’s Adventurous Winds 7B (based off of the well-received 7B “Mistral” models), which has been trained on text adventure datasets.

    There’s also these which were trained on the original AI Dungeon dataset (which was pretty unhinged), but they aren’t the same size you’re looking for:

    • AI Dungeon 2 Classic (1.5B, the original GPT-2 model; to run it under Oobabooga you need to use the “ctransformers” loader)

    • Spring Dragon (13B, intended to replicate AI Dungeon’s paid GPT-3 model from 2020)