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Joined 1 year ago
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Cake day: August 17th, 2023

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    • What happens to the ball?

    It slowly rolled toward the edge but stopped before falling to the ground. The path was somewhat eccentric because of the texture of the ball.

    • What color was the ball?

    Yellow

    • What gender was the person that pushed the ball?

    Male

    • What did they look like?

    Green and white track suit (why? IDK), mid 60’s Italian, chubby

    • What size is the ball? Like a marble, or a baseball, or a basketball, or something else?

    It was one of those foam Nerf bullets, so about the size of a shooter marble

    • What about the table, what shape was it? What is it made of?

    It was that black IKEA table where the four metal legs screw into the corners. About 6ft by 3ft.

    • And now the important question: Did you already know, or did you have to choose a color/gender/size, etc. after being asked these questions?

    The entire scene sprung into my head at once after reading that someone interacted with the ball













  • It’s not like the value added for that 30% tax isn’t there. Steam has made so many things so easy that it’s easy to forget what things were like decades ago.

    If you were an independent game publisher, you had to figure out how to set up a web storefront, a content delivery network hosted in perpetuity, take payments, do multiplayer, add in-game chat, map every weird joystick and gamepad in the universe to your control scheme, achievements, friend lists… And every game developer had to do that independently because there was no public solution, really. The friction to enter the indie dev space was so much higher.

    Also, steam does not force you to use their store- you can generate steam keys and sell your game away from the steam platform. The only thing that they enforce is if you sell it for a lower price elsewhere, they’ll de-list your game. Which I think is reasonable.