I gather that the nt kernel isn’t inherently bad, rather that the aging win32 subsystem is the problem.
grow a plant, hug your dog, lift heavy, eat healthy, be a nerd, play a game and help each other out
I gather that the nt kernel isn’t inherently bad, rather that the aging win32 subsystem is the problem.
the reset situation may improve in the not too distant future: https://www.phoronix.com/news/AMDGPU-Per-Ring-Resets
You’re not wrong. I have no idea about the call of duty one either. I’m guessing it similarly doesn’t work.
It sort of highlights another issue; even though a game technically leverages an AC system that can work in Steam, individual developers may not bother getting it running on Linux.
I’m no fan of Fortnite, but you can’t deny it’s massively popular. I hope the steam deck sees continued success in order to sway developers. Broadening SteamOS to other HW platforms may also help to an extent.
Oh right, neat!
I guess I’m just thinking of a couple games with BE who have not bothered to reach out for this.
I think EA and Activision also have newish, bespoke anti-cheat for Battlefield and call of duty respectively. I don’t believe either of those work on Linux but I could be mistaken.
I think battleeye too?
who asked for this?
I found some of the side stories to be a bit more compelling than the main one. the movement and action felt a little bit better than fo4.
The settlements thing is wild. How could they have you sink any time into that when the game pushes you repeatedly towards NG+?!
And I love how the highest difficulty just makes everything into a bullet sponge. Nothing besides that feels more difficult; enemies aren’t more cunning, aggressive or accurate. Stealth and speech checks felt pretty much unchanged.
I think the ship combat and boarding could be spun off into a standalone mini-game. NMS is a clunky, goofy time but it’s funny how it managed to get interplanetary travel down on day one.
I’m inclined to disagree but perhaps I’m just jaded by prior entries built against that engine. With that said, it’s pretty unique to starfield that curiosity is never rewarded in this supposedly vast universe.
Higher end phones have the capability to gear down to 1hz to save power on static representation. Would be nice to see that on notebook eDP and hell, even with dekstop monitors too.
Starfield isn’t a game regardless of the dlc
the fact that valve went and provided official support for a popular, third party, higher res display is pretty wild.
Correct - FSR already applies CAS. I don’t think applying another CAS pass on top of that will work out too well.
FSR already incorporates CAS towards the end of the scaling process. The Adrenalin equivalent is called RIS but applies CAS to the entire rendered frame. I believe some apps allow you to tune CAS individually (2077 comes to mind?)
You know I’m kind of amazed that Starfield has a 10k (24hr peak) playerbase according to SteamDB. Comparatively speaking, it’s doing better than other dumpster fires like halo infinite
I think below that range they can frame double (low framerate compensation LFC) to go as low as 24 FPS
Up until relatively recently, it was great to see that Vulkan and DX12 were in a practically even split.
Still great to see that some of the best talent in terms of visual fideltiy showcases Vulkan, like rdr2 (originally defaulted to dx12, now vulkan), doom eternal and so on. Fully expect the next GTA to.
stadia was derp but it forced interested publishers to get acquainted with vk. I think it ended up doing more good for the industry in the end as a failure, rather than harm by succeeding and locking subscribers into such a restrictive game “ownership” paradigm.
The disclosure has been updated to include a fix designated for Matisse
https://www.amd.com/en/resources/product-security/bulletin/amd-sb-7014.html
Good for them if it help eliminate the mark up of displays advertising gsync ultimate. I have my doubts but it’d make sense if they’re no longer using dedicated boards with FPGAs and RAM.
One has to wonder if VESA will further their VRR standard to support refresh rates as low as 1Hz
For basic parts / geometry, I think FreeCAD will serve you decently well. There are several nice tutorial series for FC on YouTube and adjacent platforms.
Def stick to dedicated CAD software for your use case, though. You can technically use something like Inkscape for technical illustrations but I think it would become a bit of a battle. If all you need is 2D design, maybe LibreCAD or QCAD will work?
It’s like that episode of futurama - the mirror wernstrom put in space to reflect sunlight, which gets tapped by a little space rock, and tilts into a solar powered death beam