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Joined 1 year ago
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Cake day: June 19th, 2023

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  • The compositors are the ones doing a lot of the protocol development. They want to have WIP versions so they can see what issues crop up, they’ve been making versions all doing. Now, I agree that it is slowing things down, but it’s more of just an additional thing that needs to get done, not so much a chicken and egg problem.




  • Also XWayland has many limitations as X11 does.

    If an app has only ever supported X11, then it probably doesn’t care about those limitations (the apps that do care probably already have a Wayland version). And if an app doesn’t care about the extra stuff Wayland has to offer, then there’s not really a reason to add the extra support burden of Wayland. As long as they work fine in XWayland, I think a lot of apps won’t switch over until X11 support starts dropping from their toolkit, and they’ll just go straight to Wayland-only.


  • No shame in having to switch back after giving it a try and running into a lot of issues. Having to reboot a lot is definitely unusual, there’s probably something wrong with your setup, but who knows where the issue is or how long it would take you to fix. Hopefully you can give it another try in a few years and those issues have been resolved.








  • Windows has one major thing going for it: it’s best-in-class for gaming. It might even be the greatest gaming platform of all time. Linux and even Mac are gaining ground, but they’ve got a little ways to go.

    …is Mac gaming actually gaining ground? From listening to a friend of mine who has a Mac, it sounds like Mac gaming is going steadily backwards. Wine and similar doesn’t work very well for them, and Mac compatibility is happening with fewer and fewer games. Game Porting Toolkit isn’t really for end users, is it? Is there something else my friend is missing?


  • The issue is one of licensing, not technology. There’s all kinds of patents in the space, and using free codecs could still infringe them. DirectX doesn’t have the same patent protection. I believe in theory you could make a fully open source Linux native version of DirectX.

    For more info from someone who knows more than me, see here.



  • If GE received a Cease and Desist, that would be frustrating, but linux gaming would go on. If Proton got a Cease and Desist, that could be catastrophic to linux gaming. Valve could even theoretically get banned from working on linux gaming (like the Yuzu devs got banned from working on emulation). It’s just not worth the risk for compatibility/performance for a smaller proportion of games.




  • I need some advice on what to throw on this laptop - and some suggestions on how to squeeze the best performance out of this (Optimus vs. Proprietary NVIDIA vs. Open source drivers).

    One thing here, the open source Nvidia drivers still have a lot of performance issues. It’s only fairly recently that NVIDIA has opened their drivers up enough to allow any kind of reasonable performance from open source drivers, and getting them up to par is still a work in progress. So stick with the propietary drivers for now, but keep an eye on the new open source driver, NVK.

    (As far as distro recs go, I recently started using OpenSUSE Tumbleweed and am really liking it, but I don’t have enough experience with it yet to make an informed recommendation)