Oh, I’m well aware. It was pretty amusing to play around with.
Oh, I’m well aware. It was pretty amusing to play around with.
Satisfactory did it first: https://satisfactory.wiki.gg/wiki/Cyber_Wagon https://static1.srcdn.com/wordpress/wp-content/uploads/2020/07/Satisfactory-Cyber-Wagon.jpg
This was added in 2020. It’s kinda hard to tell in the pics, but it even has square wheels.
I’m on my 2nd Cloud 2 headset, love them. The only issue is the plastic on the sides tends to crack after a couple years.
I bought that on a whim when it released and the worst part about it IMO was the limited replay value.
The best games in this regard are the ones that let you rebind everything and also have an alternate set of keymappings.
but at a glance
You must have missed this part. I’m well aware that Blue Protocol and Genshin Impact are very different, BUT AT A GLANCE, meaning only saw a few seconds of a trailer or some banner ads or something similar, they do look similar. It’s funny you bring up BotW, since many called Genshin a BotW ripoff, despite them not having much in common outside of being open world and same art style, BUT AT A GLANCE, they do look very similar. Anyone who looks into these games for more than 30 seconds should be able to see they’re quite different, but most will only be exposed to a few seconds of marketing, if anything, unless they’re actively looking for more info.
In Japan. It’s supposed to release globally sometime this year.
It’s an open world anime game with action combat. Sure, there’s more to it than that, but at a glance, I can see how people can make that connection.
The article title seems to oversimplify things a little with the “too hard” bit. I read a couple dozen negative reviews, and most cite poor performance, copy-paste boss design, too much hp and/or too little player damage, and unfair mechanics. Sure, those last two aspects could be seen as “too hard”, but they read like there’s a difficulty spike from the base game. Whether this is a case of players needing to adapt or whether there’s an actual issue here, I don’t know, but seems there’s more to this than just a case of players complaining about a hard game being hard.
I think games with sprites are great, but I can’t say the same for low poly 3d games. Not every 3d game needs to have super high fidelity with millions of polygons making up each character’s face, but I think games using n64/ps1-style models is a bit too far in the opposite direction.
Haven’t played it myself, but from what a friend who has played it told me and from what I’ve read, the game was pretty buggy after launch, and the devs didn’t put much post-launch work into it.
Also, it’s an isometric ARPG, akin to Diablo, rather than a MOBA. Check out Last Epoch if you’re looking for a good ARPG.
The article states that the PS5 is responsible for significantly more gaming hours, so a large number of PS4 users are likely mainly using their device for streaming or similar. Hell, I still have my PS2 and 3 in my closet since they’re my only dvd and blu ray players.
Ubisoft has stated in the article they will be redeployed to XDefiant and Rainbow Six.
Quite a few people in The Division community loved the Survival mode from Division 1, so I figured would have had a good audience. I’m a Division fan, but didn’t care for Survival or the Beta of Heartland, so can’t say I’m heartbroken over this.
What reviews? The game isn’t out yet.
I thought so too, but the PSU tested ok
I had a 1080 for 6 years, was a great card. I ended up having to replace it since it started causing crashes when under load.
I bit the bullet and replaced it with a 7900 XTX, here’s hoping this one lasts another 6+ years.
Just be careful about airflow with something like that.
Number 5 is alive!
Such great films.
I’m looking forward most to the co-op missions. I liked those in SC2 and wished they had expanded on them more.