… did they really put dodonpachi dai-ou-jou on a general audience top 100 list?! in the top 20!!! mind blown
… did they really put dodonpachi dai-ou-jou on a general audience top 100 list?! in the top 20!!! mind blown
Elementary school ystael spent a lot of time on Pinball Construction Set on the C64. I think I always turned the physics up to max speed minimum friction, so scoring on my tables was more about flailing and blind luck.
My favorite C64 game, though, was one I didn’t get to play often because I had to borrow it from a friend. (Didn’t know about cracking yet.) That was Ultimate Wizard. The platform physics were kind of terrible compared to Mario, but I loved the way each level was a tiny puzzle-maze, with different treasures moving different blocks when you grabbed them, and one magic spell - just one on each level, out of ten or so - to help you deal with the enemies. And my favorite thing in every game: a level editor! No, my levels weren’t good, they were awful. But I loved laying out the little bricks and skulls and fires anyway.
Put a shocking amount of time into Unicorn Overlord last week.
I think they executed the cross between Fire Emblem and Ogre Battle very well. Squad composition makes up for the lack of individual customization that is typical of the FE lineage of strategy RPGs (as opposed to the FFT/Tactics Ogre line). The overworld management is a fun exploration side activity that isn’t as time-consuming as Three Houses’s social stuff. Basiscape brought its usual excellent soundtrack, and Vanillaware their usual impressively detailed art. Plot is whatever, I don’t play these games for the plot, I play them to make anime sprites stab each other so numbers go up. So, yeah, it’s fun.
(No, I don’t actually like Disgaea that much, mostly because “figuring out how to break the game is the game” doesn’t appeal to me.)
Was hoping someone would mention Shadow Hearts and Wild Arms! The PS2 truly was the janky AA JRPG console of all time. Also don’t forget
There are a few different issues interacting here.
The “family mode” users that require PIN are a child protection measure, and are not connected to Family Sharing. Remove the PIN from all adult accounts. Now you will see your whole library and be able to go to the store, and when you switch to your son’s user, he will not be able to go to the store and will only see the games you have done “Add to Family Games” on. This is how my library is set up: sharing to my partner and child, only child’s account has PIN.
I don’t know the cause of your experience with the keyboard, but if you remove the PIN from your own account, that should make it less painful.
This is just the way the Steam client works, not a Deck-specific feature: you are logged into one account until you change it. The PS5 is the same way.
In my experience, failure to separate game state between users is a game-by-game problem. Most Windows-native games running in Proton separate their saves by user correctly. (I do not know whether this happens because the Deck generates a completely clean Proton environment for each Steam user, or whether the Proton environment is shared and the game is just doing what it would do on a Windows PC to separate saves.) The games where I have seen saves wrongly shared, ironically, are all games with native Linux ports.
If you haven’t already, switch to your son’s account, unlock the PIN, and go through all the Steam multiplayer/chat settings. We have all that turned off for our child. As far as I know, a game family-shared to a user should behave exactly as if the user owned the game, from a functional point of view.
Have you tried the Ys series of action RPGs? Ys VIII is a lot of grindy monster whacking fun and runs great on Deck.
Baba Is You is fantastic, and I think its difficulty curve is much, much more reasonable in the beginning than Stephen’s Sausage Roll. I haven’t finished it, but I didn’t utterly bounce off it either.
Stephen’s Sausage Roll.
I play a lot of puzzle games. Some of them are pretty hard (the later levels of Tametsi take quite a while to crack).
But this one is on a completely different level. If there is a more brutally punishing sokoban-family game on existence, I have no idea what it might be.
Stephen, if he exists, is most likely condemned to roll sausages eternally in hell, for the sin of making this game.
Another vote for Cherryh - pretty much anything by Cherryh. And in the “journey” department, perhaps also look at John Varley’s Gaia trilogy (Titan, Wizard, Demon)? (Probably falls into your “excessive violence and some smut” category)
You might also try the “far future/dying Earth” genre as a way of getting the exploration without necessarily being tied to the space/hard sf milieu. I think the most awarded member of this subgenre (and I liked it quite a bit) is Gene Wolfe’s three Sun series (Book of the New Sun, Book of the Long Sun, Book of the Short Sun).
Old, but I think at least inspired or adjacent: Apparat Organ Quartet - Romantika
A few years ago Cook’s Illustrated published a recipe for turkey thigh confit. We figured, what the hell, let’s try it, if we aren’t going to do a ridiculous project like this at Thanksgiving, when will we?
It was incredible. Absolutely worth the work - the turkey comes out almost ham-like. We have done it every year since. It doesn’t scale to larger parties very well, but if you eat meat and have a small group (with 6 you won’t have leftovers), give it a try.
This is all going to be “great gameplay” rather than “great story”.
If you have a way to play 3DS games and a tolerance for punishment in your JRPG dungeon crawlers, the Etrian Odyssey series has some of Yuzo Koshiro’s best work.
When you hit something more serious for the first time, you get this instead.
And, uh, there’s this memorable remix of the wandering-boss theme from the first game.
You already have Persona games in your list, but let’s add some more Shin Megami Tensei:
Finally … Monster Hunter is an incredibly fun and addictive game series, and though it doesn’t center the music quite as much as a typical JRPG does, it’s got some great stuff. I particularly like the soundtrack of MH: World – although the newer game MH: Rise tried something new with its mostly choral arrangements, I think they are not quite as memorable overall.
Arena battle from Monster Hunter: World (it’s particularly impressive the way this theme, the small-monsters arena battle theme, and several of the town themes reuse the same melodies in different arrangements)
Monster Hunter World is five years old and holds up great.
bask in the sun halfway up the Ancient Forest with a Tobi-Kadachi (giant white electric flying squirrelsnake; chill until you hit it)
climb up to the top of the Coral Highlands cat colony and watch the sky jellyfish float by in the sunset
share a hot spring with snow monkeys in the Hoarfrost Reach
They did a great job of making the maps feel like a living system that goes on while you’re not there. (Sadly, this is much less true of the newest MH game, Rise, where the maps are full of traversal puzzles but the wildlife pretty much all exists only to attack you.)
There’s always Super Hexagon!
I’m surprised not to see any of the Monster Hunter games yet! Maybe that’s because most MH soundtracks are more a collection of individual themes than a unified soundtrack for a world, but a lot of those tracks are pretty great.
I don’t know whether it is considered polite to link to youtube recordings of tracks here. My particular favorites from World are all zone themes: “Rulers of the Wildspire”, “Dancer in the Coral Highlands”, “Roars across the Hinterlands”. You hear these tunes a lot - whenever you’re fighting something in that zone that doesn’t have its own theme - so they’d better be good. Fortunately almost all of them live up to that standard!
This is a story skip. Many forms of character progress in FFXIV are gated by that individual character completing the main storyline quests.
A story skip boosts the character to the beginning of the current expansion tier, so it is not possible to use this mechanic to compete with standard players on current content. I think the intended use case is alt characters (which are less necessary in FFXIV because you can play all jobs on one character, but many players still have them).
If you are looking for “learn fight, get better, epic win” without much of a death penalty, maybe look at Monster Hunter?
It’s not the same as a Souls game - not much world exploration, not much plot, zero gothiness - but it is 3D Fantasy Boss Fights: The Game. With 14 genuinely different weapon classes to choose from.
And if you faint three times and fail the quest, all you’ve lost are the consumables you spent on the attempt. (If you give up early and bail, you haven’t even lost that.)
The only problem is that it also has the complexity of C++.