Howdy! I’m going to play Witcher 3 again, I had fun with it for a little bit a few years ago but fell off. The main reason I fell off: the hardest difficulty was just… tedious.
I really enjoy the lethality of the difficulty, it felt like even basic monsters had to be respected, and I have to use every tool in my arsenal smartly to survive. What I didn’t enjoy was the massively inflated health pools, especially when fighting bosses. It turned what should be a tense and skillful engagement into 10+ minutes of dodge, dodge, hit them for 0.5% of their HP, repeat.
I’d like to know if anyone has any mod recommendations to be able to keep the lethality and high stakes, but lower the HP so I don’t fall asleep every combat. Thank you!
I really love the witcher 3, but one of the pet peeves I have, is that I can’t avoid using the map, at all. I wish the world allowed me to find way on my own.
See you found a solution but I’m still curious how you had this problem. There were very few enemies that I felt had a health pool wildly too large and it was usually as a result of the enemy upscaling feature rather than death March. Those two enemies begin the Djinn and a certain swordsman fight from the DLC.
I had to consistently play with upscaling on because the enemies were generally too squishy and I was killing them so fast the challenge of death March was wasn’t completely unnoticeable.
I wonder if it was your build or perhaps some other aspect of your gameplay that made this happen?
I ended up quitting the game because some early game enemies were too tough, on casual mode :(
When people say stuff like this it makes me feel like I’m missing something
Hello myself! I did some more searching, and I found a mod called Enemy Scaling that has what I want! You can directly modify enemy health values, by category even (so I can ramp down boss healths more than regular mobs or w/e). Got it installed, and going to test playing it tonight. Wanted to post my find for anyone else who finds this thread