Howdy! I’m going to play Witcher 3 again, I had fun with it for a little bit a few years ago but fell off. The main reason I fell off: the hardest difficulty was just… tedious.

I really enjoy the lethality of the difficulty, it felt like even basic monsters had to be respected, and I have to use every tool in my arsenal smartly to survive. What I didn’t enjoy was the massively inflated health pools, especially when fighting bosses. It turned what should be a tense and skillful engagement into 10+ minutes of dodge, dodge, hit them for 0.5% of their HP, repeat.

I’d like to know if anyone has any mod recommendations to be able to keep the lethality and high stakes, but lower the HP so I don’t fall asleep every combat. Thank you!

  • shakesbeare@beehaw.org
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    1 year ago

    See you found a solution but I’m still curious how you had this problem. There were very few enemies that I felt had a health pool wildly too large and it was usually as a result of the enemy upscaling feature rather than death March. Those two enemies begin the Djinn and a certain swordsman fight from the DLC.

    I had to consistently play with upscaling on because the enemies were generally too squishy and I was killing them so fast the challenge of death March was wasn’t completely unnoticeable.

    I wonder if it was your build or perhaps some other aspect of your gameplay that made this happen?

    • snowbell@beehaw.org
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      1 year ago

      I ended up quitting the game because some early game enemies were too tough, on casual mode :(

      When people say stuff like this it makes me feel like I’m missing something