Performance on the Ally is incredible. I benchmarked the CPU against my 5900X desktop and the Ally won (single threaded)!
It’s all down to the awful software experience. Every time I pick it up, there’s something annoying about it. Armoury crate has crashed, the battery died while it was sleeping, it doesn’t recognize controller input, it hasn’t detected a game is running and is still in power saving mode, it’s being finicky about the USB-C adapter and throttling (only the included adapter seems to work, anything else, including 100W and PPS etc. adapters say they aren’t powerful enough), the RGB lights are freaking out, it needs a restart. It’s just perpetual troubleshooting and annoyance.
When it works, it’s amazing. The whole experience is gorgeous. It’s super fast, the display is smooth, etc.
Combined with the microsd card overhearing issues, I just don’t think it’s a good purchase. I’ll definitely be sending mine back.
How is the sleep/resume functionality? I’ve heard mixed reports about Windows-based handhelds ranging anywhere from “it doesn’t have anything like that” to “it works perfectly fine just like Deck/Switch”.
That is pretty much the killer feature of the Deck for me, and as far as I’m currently aware, that’s enabled by it using Linux/SteamOS. If I can’t sleep/resume a game on a handheld, I’d be much more inclined to just play on my desktop and reap the benefits of improved performance and graphics.
Ya, I’ve had it work once or twice where it just comes back and the game is able to resume. Generally though, the system is either dead or shut down or hibernating and not usable. I generally don’t even try and use the suspend option. I save and exit out of the game to avoid messing up my save games.
It absolutely does not work as well as the Switch. It’s one of the various constant annoyances of using the Ally.
This sounds like the PC experience to me but handheld. If it’s windows it’s an automatic deal breaker for me.
Steam deck definitely went the switch route. Simple user experience. Lower end spec so games can standardise towards it.
Performance on the Ally is incredible. I benchmarked the CPU against my 5900X desktop and the Ally won (single threaded)!
It’s all down to the awful software experience. Every time I pick it up, there’s something annoying about it. Armoury crate has crashed, the battery died while it was sleeping, it doesn’t recognize controller input, it hasn’t detected a game is running and is still in power saving mode, it’s being finicky about the USB-C adapter and throttling (only the included adapter seems to work, anything else, including 100W and PPS etc. adapters say they aren’t powerful enough), the RGB lights are freaking out, it needs a restart. It’s just perpetual troubleshooting and annoyance.
When it works, it’s amazing. The whole experience is gorgeous. It’s super fast, the display is smooth, etc.
Combined with the microsd card overhearing issues, I just don’t think it’s a good purchase. I’ll definitely be sending mine back.
How is the sleep/resume functionality? I’ve heard mixed reports about Windows-based handhelds ranging anywhere from “it doesn’t have anything like that” to “it works perfectly fine just like Deck/Switch”.
That is pretty much the killer feature of the Deck for me, and as far as I’m currently aware, that’s enabled by it using Linux/SteamOS. If I can’t sleep/resume a game on a handheld, I’d be much more inclined to just play on my desktop and reap the benefits of improved performance and graphics.
Ya, I’ve had it work once or twice where it just comes back and the game is able to resume. Generally though, the system is either dead or shut down or hibernating and not usable. I generally don’t even try and use the suspend option. I save and exit out of the game to avoid messing up my save games.
It absolutely does not work as well as the Switch. It’s one of the various constant annoyances of using the Ally.
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I was talking about the Ally, not the steam deck.
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This sounds like the PC experience to me but handheld. If it’s windows it’s an automatic deal breaker for me.
Steam deck definitely went the switch route. Simple user experience. Lower end spec so games can standardise towards it.