‘Baldur’s Gate 3’ can be a fantastic experience and a bad game at the same time.

  • bermuda@beehaw.org
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    1 year ago

    I really don’t want to use this comment to shame people for getting their start in game design.

    But it’s really weird to me to see a semi-major internet publication like this highlight comments from a guy with a youtube channel that has 508 subscribers and who has only been a professional game designer for 2 years as head of an indie studio, according to his LinkedIn. Sure, anybody can teach game design and even teach it well. You don’t have to be the next John Carmack to do it properly, but it’s weird that this guy was highlighted for an article in this way.

    Also his first game with the indie studio is some sort of indie MMORPG that’s a parody of RuneScape.

    • Chaotic Entropy@feddit.uk
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      1 year ago

      Outlets these days are more than happy to signal boost random controversial statements for clicks. Every time I see something that says “receiving hundreds of likes on Twitter”… that’s nothing. That’s practically nothing.

    • AdellcomdoisL@beehaw.org
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      1 year ago

      Not gonna lie, this was exactly the first thing I looked up, though I changed my mind in posting because it seemed to be a bad faith article in general. But yes, if you’re going to have a person stand by their professionalism and experience, especially when making such harsh criticism over a highly rated game while demanding more media literacy, I think have someone that actual has relevant professional experience would make it far less eye-rolling to read.

  • Vodulas [they/them]@beehaw.org
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    1 year ago

    I’ve played through all 3 acts. Obviously in no way have done everything, but I never ran into a situation where your character would get killed for a bad dialogue choice. The “Volo’s eye” event referenced is for sure an example of the telegraphed outcome being the opposite of what actually goes down, but I really can’t think of another time that happens. Even that choice did not end in death. Some options end in tough fights, and maybe fights above your level, but I was never surprised by them.

    Bringing up save scumming is an odd criticism for a CRPG. That has been a long running discussion, but you can choose not to do it if you don’t like it. It doesn’t mean it is bad game design to include saving whenever you want.

    • Stepos Venzny@beehaw.org
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      1 year ago

      I’ve absolutely died as a result of bad dialogue choices but that’s just role playing; sometimes something you might choose to do can only logically result in your death and I, for one, am happy to be given that choice. I’ve straight up deleted a character profile with lots of progress because there was no in-character way not to do the thing that would kill me in dialogue. That game over is just that character’s canonical ending as far as I’m concerned. He couldn’t not shit-talk that god, that god couldn’t not erase him from existence out of spite. If the game had not provided me with an option to shit-talk the god, I would have been annoyed that none of the dialogue options were true to my character.

    • Pseu@beehaw.org
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      1 year ago

      a situation where your character would get killed for a bad dialogue choice.

      I think this is a ridiculous thing to criticize too. Dialogue is important in a game like this and it has (sometimes lethal) consequences.

      Imagine if this argument were applied to combat. It turns out that it is impossible to beat some encounters by role-playing a loner wizard who refuses to cast spells. Nobody in their right mind would actually believe that is a valid criticism.

    • Dalek Thal@aussie.zone
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      1 year ago

      Yeah, ultimately this article reads as if it is questioning the quality of a work on the basis of how the audience engages (or doesn’t engage) with it. Ultimately there is one case where the character dies due to a bad dialogue choice, and that response is very clearly a joke one for if you’re not roleplaying.

      I dunno, it just seems as if the article is clickbait, and if this game dev would prefer playing a game 90% ludonarrative dissonance and 10% no meaningful player choice.

      • Sina@beehaw.org
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        1 year ago

        I think the problem with player choice is that you are often not presented with the choice that you or your character would normally want, or that the game intentionally hides the information from you that you would need to make an informed decision. Also this is subjective, but I don’t like being pranked by the dungeon master, I quit tabletop rpgs due to this reason as a kid.

        And the case about the game being interactive fiction instead of a “game” game is not entirely unfounded either. Not that I would consider that a bad thing necessarily.

        (edit: I wrote this 1h into Act 3. Since then I finished the game & I found Act3 the best part of the game & rather amazing on the whole…)

        • JareeZy@feddit.de
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          1 year ago

          But ist that not part of it? Being put in situations where you don’t have all the information, where you don’t know the potential outcomes and where you can permanently fuck things up? For me at least, that was a big part of the pull in playing TRPGs and CRPGs. It is, after all, not a strategy game.

          • Sina@beehaw.org
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            1 year ago

            In a good rpg, having a couple of these is fine, but in my opinion in Baldur’s Gate 3 these intentionally undecipherable decisions are overabundant. I’m not saying BG3 is bad, in fact many and perhaps most things are absolutely incredible. I just feel that that presented choice options & some parts of the big plot could have been done better.

        • Fushuan [he/him]@lemm.ee
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          1 year ago

          the case about the game being interactive fiction instead of a “game” game

          Way to shit all of the visual novel games not being games ins a single sentence.

    • Sina@beehaw.org
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      1 year ago

      I have died twice due to dialog choices. Once Lae’zel killed me in camp & once I turned into a mind flayer under the Absolute, thus ending my journey.

    • ArtZuron@beehaw.org
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      1 year ago

      I know of three instant game end dialogue options. One with Astarion, one with Volo, and one in the House of Hope. I think there might be a few more as well.

      There’s also one with Mystra I think.

    • hascat@programming.dev
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      1 year ago

      There’s one dialogue in the Githyanki creche where your entire party is instantly killed if you choose the “wrong” option. There’s nothing to indicate that the choice will lead to that outcome. I’m not aware of any other dialogues like that, however.

      • stopthatgirl7@kbin.socialOP
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        1 year ago

        I mean, it’s pretty obvious from context, given who you were talking to, that sassing them was not gonna go well for you.

        It was totally worth that TPK, tho.

      • Fushuan [he/him]@lemm.ee
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        1 year ago

        She’s ultra authoritarian, for you to reach that dialogue option she knows you have something she desires, and she is a literal god while you are not even lvl 15, god killing is lvl 20 stuff, not 12 which is the cap, of course that she will kill you and grab what’s theirs instead of letting you go, wtf?

      • 👁️👄👁️@lemm.ee
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        1 year ago

        There’s nothing to indicate that the choice will lead to that outcome.

        Who would’ve thought that saying fuck off to a literal god had consequences? Why do you think the game triggers an auto save when you enter the room? It’s safe for the game to be able to do that when it just auto saves for you right before, meaning you lose no progress. You’re ignoring a lot of context here, and it absolutely indicates this outcome lol

  • ono@lemmy.ca
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    1 year ago

    Most of us over at !baldurs_gate_3@lemmy.world seem to agree that the author is either trolling or picked the wrong dump stat for an aspiring game critic.

    I wrote a more detailed response over there.

    • ConstableJelly@beehaw.org
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      1 year ago

      This is such a absurd statement I’m inclined to agree about the trolling.

      Maybe you love the characters, maybe you love the world, or maybe you love the character creator. That’s all well and good, but the fact of the matter is that all of those things—and a good many other aspects that Baldur’s Gate 3 has been praised for—are poor measurements of evaluating a game. If these subjectivities were the most important aspects of games, then we could say that chess or soccer are bad games. And I don’t think I need to explain how absurd that statement would be.

  • Chaotic Entropy@feddit.uk
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    1 year ago

    “As soon as I saw what my instructor had to say”…

    Uh… Huh… okay then. The writer might be a little close to this piece.

  • macniel@feddit.de
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    1 year ago

    If those are the most fatal flaws… well I guess it’s pretty much perfect then?

  • 👁️👄👁️@lemm.ee
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    1 year ago

    This is one of the worst articles I’ve ever read lol. Not to mention these are all just variations of “I didn’t like the writing”.

    But, as a game design student and hobbyist (…)

    That’s their credentials? Oh no…

  • Kwakigra@beehaw.org
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    1 year ago

    This is an interesting piece. It reminds me of the quote “The reason reality is often stranger than fiction is that fiction has to make sense or it wouldn’t be considered realistic.”

    The designer’s concern that the game doesn’t consistently give you all the information to inform consistent expectations from the game world is more of a stylistic decision than an objective flaw I think. One of the core appeals of dnd is that it’s impossible to always know what to expect even down to random dice rolls. The game part is very important in dnd, but the roleplaying and emergent narrative are also very important.

    If the player is taking it seriously and not save scumming, they are probably not going to have a perfect run and that’s by design. What they will have is a relatively unique game experience with its own mix of successes, failures, and discoveries. If they want to be a murderhobo or munchkin they can and since it’s one-player no one is going to mind. The game can flex into a tactical rpg or a relatively pure story experience as dnd can, but is not going to be the same experience as a chess game or a novel.

  • Murvel@lemm.ee
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    1 year ago

    I’m trying to get a refund from GOG, after spending nearly a month truly working my most to love the game, to understand what makes people say Baldur’s Gate 3 is a masterpiece.

    People said Read Dead Redemption 2 was a masterpiece, and I found myself in agreement. Same with Half-life 1, 2 and 3 (Alyx).

    But the almost overwhelming attention to every detail and aspect of those games I cannot see in BG3. Everything from janky animations, buggy combat pathing, awful tutorials, visual glitches, the worst journal I’ve seen since Morrowind, and no pause button in 2023!!

    Ironically, nothing of which this article brings up since it seems to shit on save scumming which I don’t care about, all power to the player.

    You cannot argue this game is ‘bad’; the story and characters along with competently designed game play would prove that. But it’s no masterpiece to me, and I feel I fell for the the overhype from the fans who just love the franchise.

    • tranxuanthang@lemm.ee
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      1 year ago

      I understand that this game isn’t for everyone, especially people who want a pause button in a turn-based game.

      • Murvel@lemm.ee
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        1 year ago

        Most of the time, it’s not even turn based. You run around in real time, or did you forget that?

        I’ve missed dialoge since I can not pause a conversation in a single player game ffs.

        • Thalestr@beehaw.org
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          1 year ago

          You can hit the big round turn-based button in bottom right of your HUD to activate turn mode at any time, even outside combat. This effectively pauses the game. The game even makes a sound effect of a clock slowing down and stopping.

          • Murvel@lemm.ee
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            1 year ago

            I’m aware, but no, it’s not a pause since it can not be used to pause the game, for example, when in dialogue.

    • Anabriated@beehaw.org
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      1 year ago

      The fact that you didn’t find it fun is totally valid. BG3 is a very opinionated game that gets a huge number of things right for its target audience - the people who really enjoy CRPGs, branching paths, and choice driven gameplay. It does sound like that you’re really not into those things, so BG3 could never have been an excellent experience.

      The games that you list are designed to be mostly linear experiences, so it was possible for the devs to make the core gameplay shine because they had time to really polish those systems and interactions. There was enough people and time to really tune RDR2’s gunplay, the horse riding, the hunting and tracking, and make the world feel organic.

      BG3’s dev time was spent on tuning the combat encounters, tuning the class building options, and making sure the world (almost) always made sense. While baking in hundreds of stories about your companions, side characters, abusive store owners, and lost puppies. The game never holds your hand, only asks “here you are, this is what you’ve done, what do you do now?”. The amount of effort put into respecting the moment to moment choices made by the player is staggering.

      The complexity in these systems in BG3 left preeetty clear issues with things that would otherwise have time to be polished out of a game before release (animation jank, visual bugs, pathing, pausing). For me, they were more like bumps in a very scenic road. But I hear you when you come in expecting a shiny polished RPG but there’s all these fourth wall breaking bits that kind of stall the whole show every like 5 minutes.

      I think there’s enough nuance here to have both sides of the coin be true - it’s an absolute masterpiece for the players who enjoy the specific experience it offers, and it only makes sense to feel it’s overrated when you’re coming in expecting a cinematic or visceral experience.

      • Murvel@lemm.ee
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        1 year ago

        I would consider The Witcher 3 a masterpiece as well, far from a linear experience. And I love Fallout, so I know what a good turn based compat rpg is like. And few games have had me so on the edge of my seat as Xcom 2, so I know what an excellent turn based combat system is supposed to be.

        BG3 just doesn’t live up to that. The polish fails it, and the combat is just not very fun. The role playing is excellent as long as the other things don’t get in the way, which it does.

  • smellythief@beehaw.org
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    1 year ago

    As someone who hasn’t yet played it but will, and wants to like it, should I read this? Will it point out negative things I might agree with but would never have noticed otherwise?

    • sushibowl@feddit.nl
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      1 year ago

      It’s not that deep. Here’s the two main critiques leveled towards the game in the article.

      • you don’t always know the consequences of your actions, and they’re not always predictable: a seemingly sensible choice sometimes ends badly, and a seemingly dumb choice could get you a reward
      • you can load a save and redo your things whenever you want, i.e. save-scum

      These are both somewhat obvious just from the structure of the game. Ultimately the conclusion the author is shooting for is that this makes Baldur’s Gate 3 a bad game but a good piece of interactive fiction.

      The author uses the mechanics of chess often as sort of an example of the pinnacle of game design which to me is telling. Video Games are much broader than that. Insisting that people should not call the thing you don’t like a game but instead “interactive fiction” is pedantry at best, and gatekeeping at worst.

      Sure, if you view the game through the lens of chess you will come away with these flaws. But for example, if you always knew the consequences of every choice the narrative tension would be destroyed. Of course chess has no such concern, so if we’re looking at games through that lens then narrative tension is of no value. Ultimately I think this is just a very narrow viewpoint of what games should be.