• MudMan@fedia.io
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    2 months ago

    What do you mean “suddenly”? I was running path tracers back in 1994. It’s just that they took minutes to hours to generate a 480p image.

    The argument is that we’ve gotten to the point where new rendering features rely on a lot more path tracing and light simulation that used to not be feasible in real time. Pair that with the fact that displays have gone from 1080p60 vsync to 4K at arbitrarily high framerates and… yeah, I don’t think you realize how much additional processing power we’re requesting.

    But the good news is if you were happy with 1080p60 you can absolutely render modern games like that in a modern GPU without needing any upscaling.

    • Kushan@lemmy.world
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      2 months ago

      I think you just need to look at the PS5 Pro as proof that more GPU power doesn’t translate linearly to better picture quality.

      The PS5 Pro has a 67% beefier GPU than the standard PS5 - with a price to match - yet can anyone say the end result is 67% better? Is it even 10% better?

      We’ve been hitting diminishing returns on raw rasterising for years now, a different approach is definitely needed.