I struggled with Samus Returns and the Prime games weren’t my vibe, so I have to go back a long way for great Metroid. After seeing good reviews and a lot of positive word-of-mouth for Metroid Dread, it was near the top of my list of games to play when I’d finally pick up a Switch.

I was finally able to get my hands on my own copy of the game recently, and it started out promising, tapping into some of my Super Metroid memories. Unfortunately, I never really did get on with the game’s stealth sections–if you want to call it that–with the EMMIs. Frustrating doesn’t even begin to describe it. I hit game over more in this game than in every other Metroid game I’ve played, combined.

The game does eventually open up and it quickly grabbed me when it did. There is some incredible boss design here and (mostly) good map design. Locking map connection shortcuts behind power bombs wasn’t a good move considering when you get them, but that faded to a minor annoyance by the end. After Samus Returns, it’s easy to forget that you’re supposed to get a bit lost.

What may be the highlight for me was, surprisingly, an interesting story. It’s mostly told through atmosphere and subtle storytelling, like Hollow Knight, but there are some well-crafted cinematics sprinkled in. Samus is as expressive here as I’ve ever seen her. A really satisfying ending caps it off.

I’m excited to see what’s next for the series. It’s just a shame Dread has the EMMI sections because it just about guarantees I’ll never replay it.

  • Redkey@programming.dev
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    1 year ago

    This isn’t a slight against you, OP, or this game, but I’m just suddenly struck by the way that, “aside from the first few hours,” or more commonly, “it gets better a couple of hours in,” has become a fairly common and even somewhat acceptable thing to say in support of a game, as part of a recommendation.

    As I get older I’m finding that I actually want my games to have a length more akin to a movie or miniseries. If a game hasn’t shown me something worthwhile within an hour or so, I’m probably quitting it and never coming back.

    • Ashtear@lemm.eeOP
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      1 year ago

      Totally valid. In this particular case, I had seen enough flashes of things I’d like to be reasonably sure I’d like the game more later on (although I didn’t know at the time that the EMMI sections are mostly front-loaded). There may have been a bit of undue faith in the genre and the property involved, too.

      That said, I certainly have no problems dropping a game early if I’m not connecting with any of it.

    • caut_R@lemmy.world
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      1 year ago

      It might just be a metroidvania thing in this case, I think. You start with no tools at your disposal, you gotta go collect them. Hollow Knight also sucked for me without the Steady-something charm and dash. Now it‘s great. But it‘s not like every genre and/or game is or has to be for everyone and I get where you‘re coming from.

      • Redkey@programming.dev
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        1 year ago

        I can’t respond directly because I haven’t played either Metroid Dread or Hollow Knight specifically, although I’ve played and enjoyed many other metroidvania games, including the majority of the Metroid series (I even enjoyed Metroid Other M… mostly). But I’ll say that there’s no rule that prevents metroidvanias from being entertaining until you unlock some specific part of the ability set. The search to unlock new abilities should be fun itself.

  • Carighan Maconar@lemmy.world
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    1 year ago

    For me it was the opposite, I loved the oppressive atmosphere in the EMMI rooms, and kinda was a bit deflated later when they stop being a problem.

    Still, a phenomenal game, really enjoyed it.

    • Ashtear@lemm.eeOP
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      1 year ago

      I think there were like a half dozen of these where I thought “oh, well, that’s impossible. I guess I get some upgrade later.” Nope, lol.

      • TheDarkKnight@lemmy.world
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        1 year ago

        Haha same, I came back to them at the end and stared at room for like 5 mins thinking “they can’t actually expect me to chain five of these together across six different rooms in under 4 seconds I’ve got to be approaching this wrong, lemme check the internet…”

        “these guys are nuts.”

  • Wumbologist@lemmy.world
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    1 year ago

    I loved the game but totally agree on the EMMI sections, I just didn’t enjoy those and they’re all basically the same.

      • Wumbologist@lemmy.world
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        1 year ago

        They're enemies in Metroid Dread that patrol special zones of the map. They’re invulnerable to everything except for a specific, single use power-up in their zone. Until you find the power-up in that EMMI’s zone, you have to sneak around or evade the EMMI

  • M500@lemmy.ml
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    1 year ago

    The stealth sections were not too bad on my second play through. Once you know what to do, it’s pretty trivial.

    I really Enjoyed this game, but it felt a bit short. I wish it were a longer game. Maybe that means they will release a new one soon.

    The movement in this game was great and the final boss was pretty cool, too.

      • M500@lemmy.ml
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        1 year ago

        That’s amazing. I had no idea it was implemented into this game already. I will totally check it out. I love the link to the past randomizer.

        • WarmSoda@lemm.ee
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          1 year ago

          It might be at Metroid construction. I haven’t looked at it for Dread, but all the mods and hacks for every othet Metroid game is there.