I love my favorite games and have been playing them for years, but I disliked about 99% of the games I played.

I don’t think I have FoMO or anything; I just find it weird because my taste in music, film, or art/media in general is usually fairly broad. I guess I just wonder why my taste in games is aggressively limited.

It’s not for the lack of trying new games; I’ve tried more or less anything I could find, sometimes because it’s popular, other times because it looked interesting, but nothing really hits the mark like my favorite games.

I just don’t like what most developers create, I guess?

I’m hoping, by posting this, maybe I can find others who are having a similar experience, and we can share thoughts.

  • Zarxrax@lemmy.world
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    11 days ago

    I’ve found that as I got older, my taste in games has narrowed significantly. I used to be able to play pretty much anything, or especially any popular or critically acclaimed games. But these days I just don’t give a shit about most of what’s out there. I do have certain genres and developers that interest me though, so I know there are occasionally going to be some new games that I really like. And every now and then I might get surprised by something too.

    • mohab@piefed.socialOP
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      11 days ago

      Does it not feel weird sometimes to be disconnected from the gaming zeitgeist? Like, we can obviously still follow news and whatnot, but I’m particularly talking about having no significant emotional investment in contemporary releases—in other words: being disconnected from the hype of announcements and release cycles.

      I know people consider this a blessing in this age of hyper-consumerism, but there’s a communal aspect to it that I like, and it often feels odd to not be part of it.

      • fuckwit_mcbumcrumble@lemmy.dbzer0.com
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        11 days ago

        Like, we can obviously still follow news and whatnot

        I stopped following the news first, then largely lost interest in new games after that. After TotalBiscuit passed I haven’t seen a single thing about video game news or reviews. If there’s something I’m interested in I might skim through a review, but that’s the most I do.

      • KingJalopy @lemm.ee
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        11 days ago

        Not weird for me. I don’t play anymore at all. Don’t even have a system to do so. But, I watch YouTube videos about games and game facts or speed running every night before bed. I know more about games now than when I actually played them. I just don’t have time for them anymore but that doesn’t mean they don’t interest me. I lost my passion for playing games years ago but not the idea of it. I don’t know or care about the hype but I just find it terribly interesting via others hype or interest in these games. If that makes sense.

    • Nate Cox@programming.dev
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      11 days ago

      I suspect this is a natural result of having much more limited time as we become adults. I used to love all kinds of games too, but today if I feel like a game doesn’t respect my time it gets thrown right onto the “no thanks” pile.

      • Bronzebeard@lemm.ee
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        11 days ago

        It’s limited time, but also the selection these last few years has felt very uninspired. Everything is extremely derivative and been done to death.

        There was a mass consolidation of developers/publishers recently, on top of further extended development cycles that has really limited any kind of variety we might have seen.

        • Mammothmothman@lemmy.ca
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          11 days ago

          You can only play reskins of essentially the same game for so long. Not to mention recycling gameplay loops microtransaction hell toxic multiplayer experience (cheating griefing), makes for a minefield of unplesant game experiences. Sticking to what you like and know is how you get enjoyment out of playing.

      • robolemmy@lemmy.world
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        11 days ago

        I’m retired and have basically unlimited time. I still don’t like most games.

        say_roguelike_one_more_time_mf.jpg

  • Carnelian@lemmy.world
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    11 days ago

    Lots of people have replied with similar experiences.

    But personally? I’m having the time of my life currently playing tons of new games. I love trying new ones and getting surprised, and maybe falling in love with a genre I hadn’t considered before.

    I feel totally contrary to what others are saying: as I’ve gotten older, I find myself enjoying games way more. My time is more valuable to me now than ever before, so I want to fill it with things that are joyful and meaningful. Often those things are art. Games to me have always been very special in the way they can deliver a powerful artistic experience.

    I think they also have a special power to be blatant disgusting soulless cash grabs, to be fair. As the years go by I feel like many aspects of the industry have become particularly unpalatable. But many studios are still releasing good games, and so far I’ve continued to find joy in seeking them out.

    Not too many people on this post are actually listing games. So, in no particular order, here are some games I absolutely adored that I played recently. Games from the last ~year that have touched and moved me in some way. Experiences I don’t think I’ll forget.

    Sable
    Chicory: A colorful tale
    Manifold Garden
    Signalis
    OneShot
    The Talos Principle
    Night in the Woods
    Citizen Sleeper
    Webbed
    Rusted Moss
    Armored Core VI
    Iron Lung
    Slay the Princess
    Ghostrunner
    Mundaun
    Crosscode
    Eastward
    Animal Well
    Pseudoregalia
    Dave the Diver
    Nine Sols
    Patrick’s Parabox
    Cocoon
    Smushi Come Home

    Not to imply that I expect you or anyone else to take a deep look here or to try any of these games. Just wanted to throw my perspective out there, and to show the games in concrete terms that have left an impression and continue to motivate me to keep looking and keep trying more

  • Elgenzay@lemmy.ml
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    11 days ago

    Do you play indie games often? Most of my favorite gaming experiences have come from indie studios. They put more love into them

    • mohab@piefed.socialOP
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      I try them often, but haven’t had much luck finding a favorite other than Crimzon Clover. Nex Machina and Furi got close, but not quite.

      Some experiences were nice, but not replayable, which ruled them out as a favorite for me, like Hyper Light Drifter.

      Some I had some fun with, but took issue with some of the design choices, like Dead Cells and Hollow Knight.

      Some I outright did not enjoy at all like Hades or Stardew Valley.

      Most recent indie game that got close for me was Kill Knight.

      What are some of your favorite indies?

      • Elgenzay@lemmy.ml
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        11 days ago

        I recommend CrossCode, if you haven’t tried it. It’s a top-down twinstick shooter/fighter so the gameplay is comparable to some of those you’ve listed and the story is long and unforgettable, with tons of fun optional content. Probably my favorite game narrative; there’s nothing like it.

        Some other favorites of mine are Revita, but there’s little in terms of story, and Outer Wilds, but it’s a slow burn. And if you’re looking for games to play with friends, these are some of my favorite multiplayer indie games:

        • Deep Rock Galactic
        • Roboquest
        • Gunfire Reborn
        • Don’t Starve Together
        • Risk of Rain 2

        (Also Starbound, Terraria, & Core Keeper but those are bigger time investments)

  • dual_sport_dork 🐧🗡️@lemmy.world
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    11 days ago

    I don’t think you’re alone in this. I’m kind of becoming the same way, and I figure it’s because as you become older you become wiser, specifically wiser to the way that so many modern games are bullshit now.

    Nowadays it seems like almost everything is just a cynical cash grab. And with a lifetime of experience, you know how to spot that bullshit. Oh look, it has always online components. And an in game store. And season content. And gatcha mechanics. And grind. Not only just regular old grind, you know, where you need to level up and be at least be this tall to beat the beef gate (which always has the tantalizing possibility of being able circumvent it by cheesing it or being very clever). No, it’s just grind with no mechanical justification. You must fill the bar before you’re allowed to access this content. Would you like to make a microtransaction to fill the bar faster?

    Fuck that, and count me out.

    The current fascination is on delivering games as a “service,” and that just rubs me the wrong way. Everything is transient, nothing is permanent, and everyone is making a desperate grab for recurring revenue over creating a compelling experience or indeed anything anyone would ever want to go back to and play again. It’s all just crap designed to feed into people’s sunk cost brains, and it feels like damn near every major title wants to be your full time job.

    I have even started eschewing Nintendo titles and some modern indie stuff specifically because they display a complete and utter disrespect for not only the player’s intelligence, but also their time.

  • ElectroVagrant@lemmy.world
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    11 days ago

    Saw where you mentioned being into fighting games, action games, & shmups, so I wonder which games you find yourself bouncing off of more.

    Along with reasons other have mentioned that are similar to my own (many games demanding a lot of time, better finding what games really click with me, etc.), I’ve also been put off by other details (hyper-monetization, big budget photorealistic & cinematic styles, etc.). Personally it’s less being into very few games, and more being into more specific kinds of game design and creative style, which are sometimes harder to find.

    Like not being into drawn out progression systems immediately narrows one’s options pretty significantly, especially among many recent games.

    • mohab@piefed.socialOP
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      11 days ago

      Oh, absolutely. It probably has a lot to do with falling out of favor with current design and monetization trends, I agree.

      Some of the games I’ve been playing for years: Guilty Gear, Under Night In-Birth, Bayonetta, The Wonderful 101, Crimzon Clover, Smash TV, and Catherine.

      Which games do you keep going back to?

      • ElectroVagrant@lemmy.world
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        11 days ago

        Mainly games built for replaying, so arcade puzzlers like Super Hexagon/Tetris Effect/Mixolumia/Equaline/etc, roguelikes such as FTL/BrogueCE/etc, or strangesims like Powder Toy or Vilmonic. Although even with those it’s more occasional, like when I’m uncertain of what I’m wanting to do.

  • ProdigalFrog@slrpnk.net
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    11 days ago

    I have a very similar experience to @Zarxrax@lemmy.world. When I was younger, I’d play just about anything I could get my hands on. But now, it’s like you, where 99% of what’s out there doesn’t interest me.

    I think this happened for a few reasons for me:

    1. Games are a pretty big time commitment compared to other media, and my time has only become more valuable as I get older. I’m just not willing to invest it in a game that isn’t really scratching an itch effectively
    2. There are more games out now than ever before in history. Combined with the previous point, there’s never been a better time to be picky.
    3. AAA games are stagnating pretty badly due to profit incentive. While there a still some that break the mold and show artistic value, most of them are so commodified and painfully derivative, it’s difficult for an older gamer who has already played things like it to get excited
    4. I’ve become more attuned to my preferences in genre, and know what I will and will not enjoy, which is something I didn’t have as much when I was younger, since everything was still relatively new and therefore, interesting enough to play.

    But this last one is the biggest reason for me: games are not reaching the potential they have locked within them.

    I say that as someone who is a massive fan of storytelling, good writing, and immersion in games. Compared to books and movies, writers are still given extremely low priority in the gaming industry, which results in a tremendous amount of cognitive dissonance, simplistic writing, and a lack of innovative gameplay inspired by said writing.

    Indies have been the most willing to experiment, but that’s mostly with pure mechanics or themes, and writing is still often neglected.

    There have been a few titles that I think reach that potential, but most of them are quite old now. With so few to truly tickle me in that way, I’ll instead opt for arcade type games that manage to create a tight gameplay loop, as it let’s me not lament the lack of a good story so much.

    • ElectroVagrant@lemmy.world
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      11 days ago

      There have been a few titles that I think reach that potential, but most of them are quite old now.

      Don’t leave us hanging! Quality endures the ages, well, mostly.

      • ProdigalFrog@slrpnk.net
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        Personally, I would say:

        • Thief 1, 2 & 3
        • Indiana Jones and The Fate of Atlantis
        • Mafia 1 (not the remake)
        • Gemini Rue
        • Deus Ex (Game Dungeon has a great video on why the story punches so high, link to relevant segment here)
        • Disco Elysium (even though I personally didn’t really care for the game due to the setting, the writing is undeniably high quality)
        • A Mind Forever Voyaging

        All of those games have, IMO, a tremendously good sync between gameplay and story, where everything lines up to the point where you can become fully absorbed into whatever experience the writer/designer crafted. I would say Thief accomplishes it the best, while Mafia’s and Deus Ex’s clunky gameplay hold them back, but I can see what they were trying to achieve, and overall are close enough to my ideal.

          • ProdigalFrog@slrpnk.net
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            11 days ago

            Oddly enough I actually pre-ordered a physical copy of Primordia, and got a ways into it before stopping for some reason. I should really go back and finish it!

    • mholiv@lemmy.world
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      11 days ago

      Strong recommend for Satisfactory. It’s first person factorio but in a beautiful world that isn’t all brown.

      Personally I think it’s better.

      • caut_R@lemmy.world
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        11 days ago

        Counterpoint: Building something big in first person is a lot more bothersome than in 2D/topdown

        I have Satisfactory and like it btw, I‘m just saying it‘s something to keep in mind. It‘s also a lot heavier on the hardware, obviously.

        • mholiv@lemmy.world
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          Fair, Satisfactory is a lot heavier on the hardware for sure. But it’s a first person 3D game with a much bigger emphasis on beauty.

          I find top down to be less interesting. I like to build factories in 3D with many vertical manufacturing layers in addition to spreading out horizontally. I think 3D factories is a more fun challenge. To each their own though. They’re both interesting games.

      • AngryCommieKender@lemmy.world
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        11 days ago

        Dyson Sphere Program is 3rd person 3-D and it has combat these days. I’m actually wondering what they haven’t implemented yet, since it’s still early access AFAIA.

  • stochastictrebuchet@sh.itjust.works
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    11 days ago

    Eh, I get it. There’s an overwhelming abundance of choice that’s growing faster than the average time it takes to form a connection with any one game. Why deal with the FOMO and misbuys if you know what works for you.

    That doesn’t stop me from purchasing way too many (non-refundable) indie titles on the Switch, though. And I’m glad to say some of those feel like they’ll keep me hooked for a good while.

    Still, nothing can ever top my love for one classic game in particular: AOE 1 (definitive edition). Why? (It’s unfair to the rest.) Years ago I used to play against my dad over LAN. It’s some of the most fun we had together. Standing outside while he took a smoke break mid-game, I’d explain how I was about to wipe his whole civilization off the map in ways he couldn’t possibly imagine. Sometimes when I miss him, firing up AOE lets me feel closer to him again.

    All this to say, nostalgia is a tough bar for any new game to beat.

    • mohab@piefed.socialOP
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      That’s so sweet bonding with your dad over that game. May you retain that memory forever ❤️

      I’m with you. The concept of gaming as a disposable medium never really worked for me either. The idea of going through my wishlist like it’s a watchlist—beating a game only to move on to the next was just never really for me.

      If I don’t think a game is built to be organically replayable, I’ll probably just lose interest in buying it.

      • tigeruppercut@lemmy.zip
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        11 days ago

        I wonder what separates games from movies as disposable media, especially with games that are meant to be cinematic/telling a story. Like Spec Ops is loosely based on Heart of Darkness and has a strong narrative, but without that is just a sort of middling shooter. So once you know the story it doesn’t have a ton of replayability, but it’s still impactful in the way a good movie is.

        • mohab@piefed.socialOP
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          Hmm… I think it’s definitely a spectrum. Even arcade games have stories. It’s not what drives them, but they still do.

          When you start considering something like Bandersnatch, the spectrum gets even wider.

  • aedelred@lemmy.world
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    I think you just described me exactly. I constantly replay a few specific games but very little grabs my attention like the few I love.

  • RubberElectrons@lemmy.world
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    11 days ago

    It’s ok dude. What do you look for in games, is there a common theme?

    I’m the same, I actually look for cinematic games with clever, interesting stories. Idgaf about multiplayer or any of that shit, I want to be a director in my own movie.

    Bioshock, half life 2, LA Noire, and so on.

    • aesthelete@lemmy.world
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      11 days ago

      You like horizon? I played the first one and thought the story was pretty good. Maybe not like Bioshock level, but better than most games of the type.

      • RubberElectrons@lemmy.world
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        Never played actually. I’ll check it out. I don’t have much free time generally as I work on a lot of projects, so I usually look for really good stories if I’m going to invest my time.

        I’ll take a look though, thanks for the suggestion.

  • Grangle1@lemm.ee
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    11 days ago

    You have a narrow taste in games and that’s perfectly OK, nothing to be ashamed of at all. Enjoy what you like. You have no obligation whatsoever to play the newest, most popular thing just to keep up with the gaming Joneses. The list of popular games I haven’t tried myself is MUCH longer than the list of them I have played, either because they don’t appeal to me or I just don’t have the spare time or money, and I am 100% fine with that. I buy the games I know I’ll put time into and enjoy and don’t worry about the rest.

  • kingthrillgore@lemmy.ml
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    11 days ago

    I ended playing Deus Ex for the 10th time last week and I realized there’s not many big budget titles that I like that shipped past 2017. The attention to detail, system complexity, and writing quality is just not there anymore. Its all slop. The last one that I can even remember with any fondness…is Arkane’s Prey. Well that’s not true, I dig Metaphor ReFantazio’s (sic) art style. But I’ve played JRPGs.

    I think the AAAs are cooked, folks. But Indies? Have you heard of Mouthwashing? Empires of the Undergrowth? Satisfactory? Those are my timesinks and what sticks in my mind the longest.

  • This is fine🔥🐶☕🔥@lemmy.world
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    11 days ago

    I myself get bored of the games quickly, imo. I guess when I feel like devs are ‘cheating’ I lose interest.

    Some examples:

    Batman Arkham Asylum: Gave up I got to Killer Croc level. Didn’t like how the stealth/action game turned into precision platformer.

    Batman Arkham City: Stopped at Mr. Freeze level. I looked up how to beat him and turns out I had to follow specific moves to defeat him. Ain’t got time for that tbh.

    Spider-man: Stopped at Rhino + Scorpion level. Again with getting Rhino to headbutt a wall, under heavy load to drop it on him to stun him and beat him up? Bye.

    Life Goes On: Gave up on a level where timing was crucial. Until that point I focused on steps to solve the puzzle but at this stage, even though I knew what to do, timing was too important and I haven’t got those reflexes or patience to replay the level again and again.

  • robocall@lemmy.world
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    I still enjoy playing rollercoaster tycoon and have been playing it since I was… 10 years old.

    I’ve played other games over the years but put 1000 hours of game time into them. I think it’s abnormal to constantly chasing and trying new games.

  • jordanlund@lemmy.world
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    I find the same thing, but I’m really questioning the taste of others.

    Never really did PC gaming, bought a SteamDeck to get into that ecosystem after seeing all the posts about “ZOMG! STEAM SALE!!!”

    Are people just… not discerning? Do you just buy ANYTHING because it’s on sale?

    The signal to noise ratio on Steam is just nuts to me… Yeah, some game might be $1.99, 90% off, but if it’s not worth the bandwidth to download, why are you bothering? Do you lack the ability to tell good games from bad games?

    • deus@lemmy.world
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      The thing is, there’s just so much stuff on Steam that even if you only care about the crème de la crème (hell, even if you only care about a specific genre), you’ll still find yourself with a wishlist longer than you’ll possibly have the time to play. I often go “ZOMG! STEAM SALE!!!” so in my case it’s slowly becoming a backlog but I do intend to play everything I buy.

    • The Snark Urge@lemmy.world
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      We don’t really teach appreciation of art enough. People unabashedly “hate watch” shows or go out to see blatant cash grabs in theatre, and buy games they don’t enjoy…

      I’ve had arguments with friends who defend shows they admit have no redeeming value, and are only watching it because there’s a lot of it. Like there’s a hole in them that can only be filled with sufficient volumes of content. I can’t even talk to them anymore.

      Art is in a way the study of choice. To simply make things without meaning anything by them, without doing anything on purpose except to make money, to me is little more than cheap nihilism - without adding to the conversation in the way that considered nihilism can.

      A few game makers actually do contribute to the conversation of games as art, following on what came before and enriching us with new ideas. Those few should be followed closely and supported, when you find them.