please answer, this is urgent 🥺(mine is fallout new vegas)

    • SSTF@lemmy.worldM
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      1 day ago

      I’d just like to note for posterity that while Wasteland was one of the games on Tim Cain’s (the lead developer) mind nerd culture has seemingly elevated Fallout to being a result of trying to whole cloth copy or be a sequel to Wasteland. A good amount of the game’s team wasn’t aware of Wasteland or knew of but didn’t care for it. Really what Tim Cain has emphasized as the takeaway from Wasteland had less to do with the setting and more to do with setting up quests without optimal moral solutions.

      Fallout was not conceived as a Wasteland sequel that then had to be spun into it’s own thing. As Tim Cain has said, Fallout was fairly deep into development when the studio started floating the idea of buying Wasteland and adapting Fallout to be a sequel. Tim Cain was actually hoping for the deal to fall through (as it ended up doing) because the Fallout setting had already been fairly developed, and because it would have meant the game would be juggling dual licensing agreements between Wasteland and GURPs which would have been a huge headache.

      As a side note, if you play Wasteland 3, it seems to draw from New Vegas’ idea of a faction loyalty heavy main plot that twists based on what sorts of alliances you can create out of the factions and from mutually exclusive story choices tied into this to feed into different endings.

    • fxomt@lemm.eeOPM
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      2 days ago

      thats really cool (drools looks fucking terrifying, though lmao) thank god we got fallout 1, though 😆

      • jordanlund@lemmy.world
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        2 days ago

        Cool thing about Wasteland was you could split your party in two and control each segment individually.

        So one person could ride out in front, while the rest of the group flanks, that kind of thing.

        • rosahaj@lemmy.blahaj.zoneM
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          1 day ago

          splitting the party is one of the best innovations in turn based rpgs, in my first playthrough of D:OS2 I cheesed the bosses by having a bunch of party members disengage, heal, and then use all their best attacks on them without cooldown.