I’ve read multiple times that CUDA dominates, mostly because NVIDIA dominates. Rocm is the AMD equivalent, but OpenCL also exists. From my understanding, these are technologies used to program graphics cards - always thought that shaders were used for that.
There is a huge gap in my knowledge and understanding about this, so I’d appreciate somebody laying this out for me. I could ask an LLM and be misguided, but I’d rather not 🤣
rocm is open source as well. amd have historically been the ones pushing for open standards in these things, probably because they’ve never been market leaders.