I’m trying to make a pocket pet game, like the evolution of all the little calculator screened toys in the 90’s and 00’s. I don’t want it to be the whale hunting, spyware riddled garbage that most phone games are. I’d rather like to release it on F-Droid instead of Google if I release it at all. I have all of it worked out on paper, from the random tables to the creature stats, to the combat mechanics, you can play it as a pen and paper if you wanted to. Problem is, I’m a pen and paper guy, and I’m having an awful time trying to learn anything about code. Where do I go to get help with this?

  • gamermanh@lemmy.dbzer0.com
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    12 hours ago

    I’m learning Game Maker rn, would be willing to try to figure out how to implement some of the features as a co-learning thing, if you’re interested in some random dipshit

    The real question is how organized your design doc(s) is/are, honestly, you could probably make whatever you’re thinking about in RPG maker if you weren’t afraid of it being generic AF so long as the organization is solid