cross-posted from: https://reddthat.com/post/42576639
What’s new in this release:
- Bundled vkd3d upgraded to version 1.16.
- Initial support for generating Windows Runtime metadata in WIDL.
- Support for compiler-based exception handling with Clang.
- EGL library support available to all graphics drivers.
- Various bug fixes.
@bjoern_tantau@swg-empire.de @communist@lemmy.frozeninferno.xyz
Many things still don’t work for me just a black screen. I try from time to time. I’m using bottles and disabled X11 permissions in flatpak to test wayland. I only play older titles (pre-2010). The oldest game I have is Total Annihilation (1997), and I also have Anno 1602 (1998). Neither game runs on Wayland, and they’re not the only ones. Some games do work, like majesty 2, but it has broken camera movement with the mouse. Wayland and wndows are too different to make certain behaviors match, so Xwayland is still needed for some applications.
Are you using -git?
Git? Yep. If you’re asking whether I clone wine from gitlab, the answer is yes. I clone it, compile it myself, and place it in the bottles directory. I also use Kron4ek builds for Wine Staging and TKG.
Thanks that’s helpful.
May I ask what I helped you with?
Ah, and Bottles is currently broken. If you try to run something in the terminal, it doesn’t work. There is a bug report open, but the developer of the app is “busy”, so the only way to fix this is to downgrade the Flatpak.
Oh nothing important, I’m a long way away from home and won’t be home for quite a while, meaning I can’t test myself and am curious of the status of wine-wayland.