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Good games sell better than bad games.
Irrelevant to this case but that isn’t true
Maybe don’t estimate every game you release is going to make a billion in profit. Maybe the execs shouldn’t be taking the bonuses they are. And maybe, just maybe think of the individuals when you start over-hiring. Getting really tired of theae headlines of layoffs because of short-sighted decisions for game releases.
What was the marketing budget? $5? If you’re launching in a loaded window like that, might want to pump that up.
“commitments to a particular doubt”
… Do they mean “debt”?