• mdbergmann@alien.topB
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    1 year ago

    I can’t generally comply with this. I’ve developed a bunch of applications over the last 10-15 years for macOS. All of them practically still work with only minimal effort. If you stick to the provided APIs and frameworks it’s much less a pain. The provided native framework are excellent to work with.

    C libraries and such things where CL is depending on for some libraries are of higher rate of change. That’s probably where the frustration comes from.

  • love5an@alien.topB
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    1 year ago

    I can’t agree more with the point that Apple is waging a constant war against its users, especially developers. Developing anything for the platform is practically impossible without owning their devices and operating systems. And moreover, their licensing policy. Ugh… I can’t remember any other software company which treats developers so badly today.

    • zyni-moe@alien.topB
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      1 year ago

      Developing anything for the platform is practically impossible without owning their devices and operating systems.

      And it is easy to develop for Windows without this? Yes I know that macs are more expensive than cheapy windows boxes, but this is not a good argument.

      • Shinmera@alien.topB
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        1 year ago

        I’ve developed most of my libraries for windows on linux and used wine for testing and development, only using a VM for final confirmation.

        Unfortunately Darling still can’t even run SBCL.