• Delta_V@lemmy.world
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    2 months ago

    I found Fallout: London hard to get into.

    Enemies have too much health and there’s not enough ammo to chew through it all. Which would be fine if melee was viable, but its not because the player’s damage output and health total is too far behind the enemies.

    • Paradachshund@lemmy.today
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      2 months ago

      I had the same experience. I like things to be on the hard and scrappy side, but they took it too far.

      I also found the areas to be sometimes annoying to navigate because of not enough crossing paths (in other words, open looking areas that were actually kind of maze like because of blocked roads).

      I wanted to like it, but it just didn’t click.

    • A_Random_Idiot@lemmy.world
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      1 month ago

      it doesnt help that the game was an absolute buggy unplayable mess until their first “Dlc” drop, either.

      They should have spent a fuckton more time focusing on the game breaking bugs rather than working on new content.

      Stability for a new release is far more important than content. People will come back to a game for more content drops, People arent gonna give a shit of a games buggy as fuck for over a year cause you are too focused on content, and want to bundle the bugfixes INTO the new content drop.

      Also sebastian is a miserable, hateful character, that I desperately want to fucking kill, but cant, cause hes essential which is one of the cruelest game design decisions i’ve ever seen, making insufferable characters immortal

    • lath@piefed.social
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      2 months ago

      I used the switchblade with bleed effect and hammer with stagger, with copious amounts of blocking. It went mostly well until legendaries started showing up.

  • qarbone@lemmy.world
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    2 months ago

    It’s because FO4 isn’t that beloved a modding landscape, mainly being inhabited by equal parts “photorealistic tacticool gun enthusiasts”, “tight-clothes, pose gooners”, and “people that like – and want more – Fallout 4”.

    It’s because expecting that is hoping to siphon a percentage (people that want to install a whole other game on top of their game to mod/play mods on) of a percentage (people that mod video games at all) of gamers.

    It’s a similar reason to why Enderal, a fantastic RPG that completely provides a much richer canvas to mod on in terms of “immediate” story, has barely any mods beyond visual replacers, compared to Skyrim. Expecting, and not idly hoping for, deep modding support was unrealistic.

  • TotallynotJessica@lemmy.blahaj.zone
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    2 months ago

    It’s hard to make expansions for total conversions. Expansions take time, and it’s hard to want to create one when only a subset of Fallout 4 players will even play the base mod. I don’t think Endedal has many significant mods or expansions, despite it being well regarded and having existed for years.

  • TrackinDaKraken@lemmy.world
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    1 month ago

    I played through it, there’s a beginning, a middle, and an end. I got to the end and haven’t gone back.

    It was difficult to install, and overwrote Fallout 4, so I couldn’t play both, I had to choose. I’d need to reinstall it to play it again, and lose Fallout 4 again, so I doubt I’ll play it again, since I “did everything”.

    Also, the bright green fish guys were too gross. They shouldn’t have made them so extreme, since they were allies.

    I enjoyed it, but I see no replay value.