Prior to the CD Projekt takedown, mods were only available to Patreon subscribers who paid $10 per month, which included VR mod support for a host of popular flatscreen titles, including Elden Ring, Far Cry, Final Fantasy VII Remake, and Ghostrunner.
He was running a business, that charged a subscription fee.
Then he was DMCA’d for making money off of software he did not own the rights to, and took down his business.
Now, he’s put up a limited free version, that is roughly 6 months behind the new, paid subscription service, that gets updates.
Compare that to say, the Optiscaler team, who hack FSR and DLSS and XeSS into games, in a way that enables various kinds of upscaling that don’t normally work on your particular GPU, to work on your GPU.
They give it away for free, and then just also accept donations.
Which is also the paradigm that literally all other mod makers operate under.
(Well, unless you’re talking about Rockstar ‘modding’, but those people use the word ‘modding’ to mean ‘hacking’, as in running a cheat engine suite, for some fucking reason)
https://www.roadtovr.com/luke-ross-vr-mods-free-cyberpunk-2077/
Luke Ross was not giving anyone free content.
He was running a business, that charged a subscription fee.
Then he was DMCA’d for making money off of software he did not own the rights to, and took down his business.
Now, he’s put up a limited free version, that is roughly 6 months behind the new, paid subscription service, that gets updates.
Compare that to say, the Optiscaler team, who hack FSR and DLSS and XeSS into games, in a way that enables various kinds of upscaling that don’t normally work on your particular GPU, to work on your GPU.
They give it away for free, and then just also accept donations.
Which is also the paradigm that literally all other mod makers operate under.
(Well, unless you’re talking about Rockstar ‘modding’, but those people use the word ‘modding’ to mean ‘hacking’, as in running a cheat engine suite, for some fucking reason)