A day we expected to come but now Riot Games have formally announced that their Vanguard kernel-level anti-cheat is coming to League of Legends, and so it will make it unplayable on Linux.
There are cheats to be had in a moba, mostly aimbots for skillshots and auto minion farming etc. However, those should be hella easy to detect on a server level and fuck this anti cheat system
it’s intrusive anti-cheat-software operating on a system level where it could be a viable attack vector. thats what sucks.
what also sucks: this will make one of the most played games in existence unplayable on linux.
and only so riot looks like taking a problem serious, that is probably much smaller than people think.
other than that:
mobas absolutely require mechanical skills, that cheats could assist you with. there impact might not be as obvious as an incredible high hesdshot rate, but being able to consistently last hit creeps will give an ever increasing advantage over your opponent, canceling certain animations will increase the damge you are able to dish out over a given time frame and seeing the trajectory projectiles will follow makes them easier to dodge.
hell just supplying more information than the standard ui can be a huge advantage: knowing what your opponets buy, or invest there leve ups in all the time, displaying their cooldowns and stuff like that.
League cheats basically play the game for you. Although cheats that tell you if someone is on the bush, tracks every timer for you, shows possible jungler positions etc. are very powerful; the egregious ones that people more often complain about CS for you, auto target skillshots, kite and even flashes/moves away from dangerous abilities.
At least in Dota 2, macros can give huge advantages. For example, cycling through every meepo to start a poof and blinking takes ~10 inputs in a precise order with an extremely tight timing window. Very mechanically demanding. A macro can execute it perfectly with a single button press instantly. Similar with Invokers Invoke ability for sequenced combos of specific spells.
I honestly have no idea if an equivalently demanding sequence of inputs exists in LoL.
Why tf would this need a client-side anti-cheat!?!?!?
It is useless in this game!
I get it in VALORANT. It is hard to detect cheats when mechanical skill is part of who wins but a topdown moba doesn’t have any of that!
Correct me if I am wrong but I think this sucks.
There are cheats to be had in a moba, mostly aimbots for skillshots and auto minion farming etc. However, those should be hella easy to detect on a server level and fuck this anti cheat system
it’s intrusive anti-cheat-software operating on a system level where it could be a viable attack vector. thats what sucks.
what also sucks: this will make one of the most played games in existence unplayable on linux. and only so riot looks like taking a problem serious, that is probably much smaller than people think.
other than that: mobas absolutely require mechanical skills, that cheats could assist you with. there impact might not be as obvious as an incredible high hesdshot rate, but being able to consistently last hit creeps will give an ever increasing advantage over your opponent, canceling certain animations will increase the damge you are able to dish out over a given time frame and seeing the trajectory projectiles will follow makes them easier to dodge.
hell just supplying more information than the standard ui can be a huge advantage: knowing what your opponets buy, or invest there leve ups in all the time, displaying their cooldowns and stuff like that.
League cheats basically play the game for you. Although cheats that tell you if someone is on the bush, tracks every timer for you, shows possible jungler positions etc. are very powerful; the egregious ones that people more often complain about CS for you, auto target skillshots, kite and even flashes/moves away from dangerous abilities.
So yeah, league cheats have come a long way.
At least in Dota 2, macros can give huge advantages. For example, cycling through every meepo to start a poof and blinking takes ~10 inputs in a precise order with an extremely tight timing window. Very mechanically demanding. A macro can execute it perfectly with a single button press instantly. Similar with Invokers Invoke ability for sequenced combos of specific spells.
I honestly have no idea if an equivalently demanding sequence of inputs exists in LoL.
I have never played Dota and when reading this I am too scared to start.