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Cake day: June 5th, 2023

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  • pillars of eternity, great game so far, did not play a realtime-with-pause rpg since kotor, but thanks to the auto-pause settings this plays really well. And while i can’t claim to understand whats going on right now, the world seems to be really fleshed out and combats so far where very fun.

    brotato, fun take on the vampires survivor formular.

    backpack battles, an autobattler, but players don’t draft from a shared pool, so you’ll mostly draft the same builds everytime and don’t care much about the builds you are dacing. not somerhing i’ll continue playing, but it was ok to waste a bit of time, would probably be cool on mobile.

    doom2, but i am allways playing doom, so i guess that does not count.


  • And no, I have not tested it because I don’t know how I’m actually supposed to do that.

    depends on what you backup and how.

    if it’s just “dumb” files (videos, music pictures etc.), just retrieve them from your backups and check if you can open the files.

    complex stuff? probably try to rebuild the complex stuff from a backup and check if it works as expected and is in the state you expect it to be in. how to do that really depends on the complex stuff.

    i’d guess for most people it’s enough to make sure to backup dumb files and configurations, so they can rebuild their stuff rather than being able to restore a complex system in exactly the same state it was in before bad things happened.





  • i guess that depends on how pedantic we want to be.

    the last unicorn was animated by a japanese company, but written and directed by us americans. original voice performance was also done by non japanese people.

    so if we say that a anime has to be a animated movie made by japanese people, then no, the last unicorn is not a anime.

    if we say a anime is a animated movie where japanese people were responsible for the animation then yes, the last unicorn is a anime.

    if we say anime is a genre descriptor and not a geographical label i wonder if avatar the last airbender or the castlevania animated series are anime and how ghost in the shell and my neighbor totoro both fit in their.




  • apex legends works. the finals does not, because of their anti-cheat solution.

    for multi-player fps games remember that you’ll play against pc players, they’ll have keyboard and mouse and you won’t have assistance features you might be used to from console fps. Experiment with gyro controls, the touchpads and/or “flick stick” you’ll might find a way to get similar speed and accuracy as a mouse user, but i’d guess you are in for an uphill battle.

    have a look at the control schemes provided by the community for games, if you don’t like the default controls.

    my competitive fps days are in the past, but i can recommend some single player fps i enjoyed on the deck:

    • Doom (2016)
    • Black Mesa, the half-life 1 remake.
    • Amid Evil
    • Boltgun
    • Borderlands 2

    e: www.protondb.com to check how various games work on the deck. some games are not “verified” by valve because they only show xbox button prompts, or some “unplayable” games run perfectly fine with a specific launch options


  • it’s intrusive anti-cheat-software operating on a system level where it could be a viable attack vector. thats what sucks.

    what also sucks: this will make one of the most played games in existence unplayable on linux. and only so riot looks like taking a problem serious, that is probably much smaller than people think.

    other than that: mobas absolutely require mechanical skills, that cheats could assist you with. there impact might not be as obvious as an incredible high hesdshot rate, but being able to consistently last hit creeps will give an ever increasing advantage over your opponent, canceling certain animations will increase the damge you are able to dish out over a given time frame and seeing the trajectory projectiles will follow makes them easier to dodge.

    hell just supplying more information than the standard ui can be a huge advantage: knowing what your opponets buy, or invest there leve ups in all the time, displaying their cooldowns and stuff like that.





  • Access control and offering a sound interface.

    You don’t need getters and setters if every attribute is public, but you might want to make sure attributes are accessed in a specific way or a change to an object has to trigger something, or the change has to wait until the object is done with something. Java just has tools to enforce a user of your objects to access its attributes through the methods you designed for that. It’s a safeguard against unintended side effects, to only open up inner workings of a class as littles as necessary.

    In a language without something like private attributes you’d have to account for far more ways someone might mutate the state of objects created by your code, it opens you up to far more possible mistakes.