Another good lesson about why we should trust only FOSS ecosystems

  • Ms. ArmoredThirteen@lemmy.ml
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    8 months ago

    Unity employee here, idk anything specific about the departments that handle this I wouldn’t even know what their name is. With that caveat, I will say that all the layoffs last year going into this year, changing CEOs, and the competition between big company beurocracy and the dying breath of small company culture, a lot of departments are behaving erratically. I wouldn’t be surprised if nobody internally has a clear answer why this was banned but others aren’t. Some workers may legit be trying to help but their hands are tied for corporate or maybe even legal reasons, it could be people trying to keep their heads down and close tickets quickly to keep metrics up in the hopes they’re less likely to be fired. I think you all know this already but please don’t be too hard on the workers we’re doing what we can but it’s a corporate mess right now

    • taanegl@beehaw.org
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      8 months ago

      Look, it’s a low level employee of a faceless corporation!

      GET 'IM!

      Jokes aside, thanks for the transparency, and salute to you and your coworkers for trying to weather the storm caused by “shifting paradigms”… that’s what they call it, right? I know the execs can shift my paradigm, that’s for sure.

      Peace and love.

      • Ms. ArmoredThirteen@lemmy.ml
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        8 months ago

        Tech in general but especially the game industry desperately needs to unionize. If the last couple years doesn’t convince tech bros they’re just as expendable as all the other working class out there, idk what will. Got to do something to insulate us from “restructures”, “rightsizing”, and “company resets”

    • Secret300@sh.itjust.works
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      8 months ago

      Wow I never knew it was that bad. I hope you have something else lined up it sounds like everyone’s employment is shaky

      • Ms. ArmoredThirteen@lemmy.ml
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        8 months ago

        Yeah it’s a bit of a shit show for sure. Unfortunately I do not have anything else lined up right now, I know that’s an unsafe decision. My life has been a mess lately I can only handle so much at once and finding different work is exhausting

        • Tyfud@lemmy.world
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          8 months ago

          If you’re a software engineer, and you’re in the unity Austin area, lmk. Assuming you would be open to writing b2b software, the company i work for is huge, and still hiring devs.

          • Ms. ArmoredThirteen@lemmy.ml
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            8 months ago

            I appreciate this, I’m not in that area though. I also plan on migrating back into making games for my next job because I’m a slut for corporate abuse

    • Feidry@lemmy.world
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      8 months ago

      As a long time Unity user, thanks for your hard work. It’s appreciated more than you could ever know.

      • Ms. ArmoredThirteen@lemmy.ml
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        8 months ago

        Amazing lol. Yeah I’ll get right on that maybe I can talk some sense into the CEO during my daily morning cocktails with him

      • Tyfud@lemmy.world
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        8 months ago

        Written by someone who has never beena cog in the machine at a company like this.

        There’s nothing he can do to affect things there. Nothing. Not even quitting will change anything.

      • TopRamenBinLaden@sh.itjust.works
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        8 months ago

        You don’t understand how development works, at all. The developers themselves don’t make these kind of decisions at these companies. They just do what they are told to do by their higher-ups. The higher-ups happen to be corporate businesspeople that don’t really know much about tech, and only care about profits.

        The blame for Unity’s failures belongs to the executives and businesspeople, not the developers.

  • Grass@sh.itjust.works
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    8 months ago

    Really though, what were they thinking. Why would anyone risk staying with unity after all their bad decisions, especially when they clearly have no intention to stop being dumb.

    • Godort@lemm.ee
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      8 months ago

      They’re mostly banking on the cost of change being higher than the inconvenience of staying.

      • rastilin@kbin.social
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        8 months ago

        They probably are, but it’s not really about cost, it’s about fear. I fear that while it costs $x to switch to Unreal Enigne now, it’ll cost $x+10 after a few weeks when they do their next decision, and $x+20 a month or so after that.

        • SlopppyEngineer@lemmy.world
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          8 months ago

          Like buying a reverse lottery ticket. If you’re unlucky, you suddenly have to pay a big amount somewhere in the future.

            • corsicanguppy@lemmy.ca
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              8 months ago

              Agreed.

              Except, you don’t win a negative lottery prize so much as you take on someone’s loanshark debt and now have to service it at insane interest rates.

      • SilverCode@lemm.ee
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        8 months ago

        Which signals to investors that there is little to no expected growth. If you aren’t attracting new customers to grow your user base, then you only have the option to milk your existing customers to increase revenue.

        That may work short term, but long term it signals a death knell for the company, since as the old customers retire or the studios close down, the new crop of game developers would have been trained on or adopted a different engine so aren’t going to switch to Unity. Eventually they just run out of customers.

        • detalferous@lemm.ee
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          8 months ago

          Especially in a competitive market where compelling alternatives exist.

          Especially in tech.

          And especially in software.

          • vexikron@lemmy.zip
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            8 months ago

            Yep, but the best part is because their core demographic is moronic, know-nothing-about-how-any-technology actually works, start-up indie game devs with basically only a dream and prayers combined with ‘i have played some video games, it cant be /that hard/ to make one!’ kinds of people…

            …you can expect discussion around everything going on with Unity to be filled with irrelevant and infuriating opinions/beliefs/concerns that will eat up most discussions in most communities while also mocking and downplaying actually correct and actually relevant things.

            It never fails to amaze and infuriate me how confidently completely wrong nearly all video game players are about literally everything about /creating/ video games.

            • corsicanguppy@lemmy.ca
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              8 months ago

              moronic, know-nothing-about-how-any-technology actually works, start-up indie game devs

              Quick! Let’s talk about supply-chain risks in modern tooling with app coding on enterprise platforms and the jeering techbros who downplay the risks as some personal attack to their tribe.

              And any talk about moron-pushed software coding that seems to have survived in spite of itself, its techbro wunderkinder coders, best practice, and aggressively-spun critical concern from experienced experts, needs to include a concern about the “we tell ourselves to ignore its construction and lie about its ease of use and speed” vomit called systemd.

              I worry that game coding is by no means the outlier here. And that we are at the edge of a Clue Precipice, about to take a momentous step.

              • vexikron@lemmy.zip
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                8 months ago

                Whew, wont lie, I am getting tired and I had to reread that a few times till it clicked.

                SystemD… and Linux gaming.

                I am far from an expert on systemd and its alternatives, but so far all what I at least think I know is:

                SystemD is not as efficient as other paradigms could be,

                It could potentially be a massive security vulnerability, or maybe not, or maybe so, or no one seems to agree on this and then everyone starts yelling,

                I am reasonably confident that at least currently there are not any existing alternatives to SystemD that allow one to play much less develop basically somewhere between any to most games that involve 3d graphics.

                Again, I could be completely wrong about all of this, absolutely beyond my experience and skill set to comment much more than:

                A systemd alternative that would allow for modern kinds of multiplayer 3d online games would be really neat, but it seems like it would take a massive amount of effort that is at least nearly certainly beyond my ability to contribute to in any meaningful way.

        • CosmicTurtle@lemmy.world
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          8 months ago

          That may work short term

          That’s all that matters. The next quarter’s growth is more important than the year-end P/L sheets.

      • the16bitgamer@lemmy.world
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        8 months ago

        I moonlight as a small app developer. This is absolutely correct. I have a handful of legacy apps which uses Unity, and makes so little that moving them would cost more.

        That said, if/when I do another project, it won’t be in Unity.

    • SolidGrue@lemmy.world
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      8 months ago

      edit: The following is off topic, but I’ll.leave it as a testament to my gray-beardedness. In my defense: Unity isn’t Unity anymore. Don’t get old.

      I’ve been using Linux for 30 years now, and for a while I was an advocate for Ubuntu and Canonical (among others, I’m pan-distributive). Then things changed: GNOME 3, Wayland, Unity, something-sonething, Snaps… All too much.

      As an advocate, I’m apt not to emerge with favorites, or to yuck others’ yums. Neverthekess, Canonical is a press beyond the pale, many days.

      In the end, I don’t recommend Canonical distros. LMDE is solid, as are most of the *bian and redhat downstreams. I don’t recommend the others because I don’t know them, but more importantly I couldn’t help a friend un-bodge a bad installer on them (likewise for "BSD or Darwin).

      But really, no love for Canonical. They went to some Dark Side, and I’ll have a hard time forgiving them for it.

      • sir_reginald@lemmy.world
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        8 months ago

        I also thought of Unity the DE before reading the article

        I understand the confusion. This doesn’t belong to a Linux community. I mean, I see the relation with FOSS but I’m sure there are FOSS communities out there. The article doesn’t even mentions Linux, just Windows and Android.

      • Troy@lemmy.ca
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        8 months ago

        You do realize this is about the Unity game engine, right?

      • corsicanguppy@lemmy.ca
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        8 months ago

        With ibm working hard to enshittify redhat even faster than newredhat themselves, we should consider avoiding them as a first-class porting and work target.

        Look at OpenEL as a successor to the RH and an upstream for the other ELs once RH starts eating from that tasty “free stuff they can sell” trough. Having made bank on TheForeMan without actually making an effort to support it, they have a model they can use for everything.

    • OsrsNeedsF2P@lemmy.ml
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      8 months ago

      I went to a game dev meetup in Seoul last year. Everyone was using Unity.

      I went again last month. Half the people were using Godot.


      For a bit more context, I used to work in the gaming industry. We used Unity because it was great for making money - drop in ads and tracking, you’re good to go. The Godot ecosystem isn’t as mature for that yet. However, even we were considering switching to Godot. It wasn’t worth switching for a number of reasons (besides the above mentioned ones, Godot is also “laggier” and we have some heavier games), but had we started shop yesterday, it’s safe to say we would have used Godot too.

      Unity just laid off 25% of their workforce. That is not a small number. Their days are numbered.

      • vexikron@lemmy.zip
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        8 months ago

        Yep, I started my own game dev journey a year ago after a decade in the tech industry.

        My gamer friends: Use Unity Bro its so easy to learn!

        Hrm but uh what about cost structure, licensing, all that kind of stuff?

        Doesnt matter bro, you can just port it all if it doesnt work!

        Well uh, porting is actually a lot of work and burnout is a serious concern so wouldnt it make more sense to-

        Youre making this too complicated, what you need to do first is-

        And that conversation was obviously useless.

        Anyway yeah, I picked Godot after doing, you know actual research on all the benefits and limitations of various engines.

        See, Godot, being open source, and myself, not having a huge amount of money to throw at this, and also not just knowing any reasonable or reliable people that could contribute… I can afford to work with Godot at a comfortable pace and not be driven insane by budgetary concerns and a timetable, and Godot is likely to only improve, and I can improve with it, expand the scope or add new features as they become better supported by engine updates or freely usable nifty tools and techniques proliferate.

        Also at this point I am planning on really only supporting linux users, as I am again looking to do this as a hobbyist that isnt really concerned about making a ton of money, and also at this point I just literally despise every technically incompetent person non FOSS user I have ever known, so Godot suits that well.

        Oh and linux gaming marketshare is growing rather rapidly.

        • TimeSquirrel@kbin.social
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          8 months ago

          I just literally despise every technically incompetent person

          Those are strong words for people that just didn’t dedicate 90% of their lives to tech like we did. Some people actually do have other interests you know.

          Is it okay to hate you simply for not knowing what a flyback diode, colpitts oscillator, phase-locked loop, or regenerative receiver is? That’s my hobby. And there are not as many of us as there are software devs. There are not many here who I can discuss electronics engineering with. But I don’t despise people because of that.

          You gotta realize, WE are the weirdos, not them. A very high interest and obsession over tech is not an average human quality.

    • TragicNotCute@lemmy.world
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      8 months ago

      This headline was the subtle push I needed to donate to Videolan. What an amazing project, we’re lucky to have it.

  • Aurix@lemmy.world
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    8 months ago

    What a horrible way to handle this. A bit like YouTube demonetization policies.

    • taladar@sh.itjust.works
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      8 months ago

      Only in the licensing space in particular there is really no good reason to hide the exact rules what is acceptable and what isn’t. Nobody is going to circumvent your defences if they know exactly which licenses you allow.

  • SmoochyPit@beehaw.org
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    8 months ago

    Companies really do be taking people’s work and profiting off of it, then not giving back whatsoever. :(