• Yewb@lemmy.world
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    10 months ago

    I have an idea lets make a game that embodied the spirit of the successful versions, lets stop trying to court devil may cry/elden ring fans and get back to making a turn based rpg or similar to ff10.

    Ff3, ff7, ff9, ff10

    Are great examples of the story lines I loved.

    • StarDreamer@lemmy.blahaj.zone
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      10 months ago

      It doesn’t have to be turn-based. FFXI and FFXII are also great. I feel the bigger issue is that making a story heavy game while everyone else is also making story heavy games makes it no longer unique.

      I wouldn’t mind going back to ATB, but I don’t think that would win back an audience except for nostalgia points.

      Maybe more FF:T though? Kinda miss that.

    • rimjob_rainer@discuss.tchncs.de
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      10 months ago

      I enjoyed all of them and FFXVI too. I think it’s okay to reinvent FF combat every iteration to keep it fresh. I’m not sure if I’d enjoy a turn based combat today like I enjoyed it 20 years ago.

      • Ilflish@lemm.ee
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        10 months ago

        I was pretty happy to let FF innovate and leave DQ as the stable JRPG release and then they announced DQ12 would be more action focused

    • ShadowRam@kbin.social
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      10 months ago

      4,6,7,10

      I don’t know. I know I played 9 in its entirety, but it is completely un-rememberable.

      But yeah, 100% lets get back to the turn-based formula it was meant to be.
      Bonus if we could go back to a 5-team instead of a 3-team

      • caut_R@lemmy.world
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        10 months ago

        Why though? Each Final Fantasy has its own world and whatnot. FF15 played a lot differently than FF13 which played a lot differently than FF12 which played a lot differently than FF9. They‘re all JRPGs of course but I don‘t see why they should throw away the brand recognition for the heck of it. It‘s not like they’re FIFAing. It seems to me like whoever is gonna develope the next game isn‘t gonna be held back by the name.

        • Haru@lemmy.world
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          10 months ago

          Why though?

          seems to be because he’s never played any of the games to understand that, thats why.

        • Snot Flickerman@lemmy.blahaj.zone
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          10 months ago

          I mean “new” as in “Not Final Fantasy.”

          Not something “new” as in “New Stuff in Final Fantasy.”

          No, scrap the fucker. It’s well past done.

          • Aielman15@lemmy.world
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            10 months ago

            First of all, I don’t see how a series where each and every entry is unique and has nothing to do with the previous ones (apart from a few recurring names) could be “well past done”. They don’t even share the same gameplay or combat system.

            And also, Square has “tried something new” pretty much all the time. Triangle Strategy, Live a Live, Nier, Kingdom Hearts, Star Ocean, SaGa, Mana series (with an upcoming title next year), Dragon Quest, Octopath Traveler… I’m just listing a few, but I could go on. It’s not even a thing they suddenly decided to do. Even a few gens back, I remember playing Star Ocean, Last Remnant, Resonance of Fate and other lesser known titles. If you want to go back to the PS1 days, Vagrant Story and Threads of Fate come to mind, but there are surely a lot more I’m currently forgetting. EDIT: Xenogears too! I don’t know how I could forget that one.

              • Aielman15@lemmy.world
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                10 months ago

                I played Lost Odyssey and very much liked it, but it’s not Square.

                It was made by Mistwalker with MS backing, after Sakaguchi left Square.

                Actually, re-reading my list, I noticed that I mentioned Resonance of Fate, which wasn’t Square, either! It was published by Sega. The other titles should be correct.

          • memo@feddit.it
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            10 months ago

            The Final Fantasy series has many loved entries in which recurring characters, archetypes and items make a looping comeback. It is very fun to see how different those elements are handled in different entries. They just need to step back and realize not every FF needs to be a game that pushes its platform to its hardware limit. That may have worked well for them up to the PS2 era, but it’s not a thing anymore. You don’t need extreme ultra realistic eye twitching for your game to be grandiose.

          • WarmSoda@lemm.ee
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            10 months ago

            I get the feeling you’ve never played more than one final fantasy game.

        • WarmSoda@lemm.ee
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          10 months ago

          “haha the name!”.

          The laziest of “jokes” possible.

    • Haru@lemmy.world
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      10 months ago

      What would you consider the last Final Fantasy game they made with good writing?

      • IWantToFuckSpez@kbin.social
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        10 months ago

        imho I have never experienced really good writing in any FF mainline game. Like they all have very creative and cool story arcs but it’s the execution that ruins it for me. The dialogues and characters are always so cringe af, you can basically tell that the writers have based their writing framework solely on lowbrow manga. Which is fine when the dialogues weren’t voiced since you could speed read trough the dialogues. Like I thought 6 and 7 were decent and 9 was okay (8 was annoying emo teen angst drama). But once they started voicing the dialogues and added longer cut scenes the bad writing just stuck out like a sore thumb. 10 was just really bad even though I loved 10 for the gameplay. I even skipped 12 because of that. With 13 they improved a bit, but with 15 they slid back almost to the level of the dialogues of 8. I haven’t played 16 yet but from the trailers I’ve seen and based on opinions of my friends who’ve played it I don’t have hope that the dialogues are any better.

        And also Octopath and Forspoken just proofs that Square just can’t write good characters and dialogues. Even when they hire non-Japanese writers. They need to look at Naughty Dog and Larian for how it’s done. Neil Druckmann adheres to “Simple story complex characters” with his writing which makes his stories always compelling. While Square, and Japanese video game writers in general, always does the opposite.

        • triclops6@lemmy.ca
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          10 months ago

          I found myself involuntarily agreeing with most of this(except ff12 whose dialogue I actually enjoyed)

  • WEAPONX@lemmy.world
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    10 months ago

    I wish they would stop with the weird hack&slash/ATB combat. Also, with PC ports they should use standard PC control scheme and menus. And i get it, PC is not big in Japan, but they are selling the games to western audiences.

    • Katana314@lemmy.world
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      10 months ago

      Any return to turn-based would probably have to be careful about it. Persona 5 managed it well, but it easily reaches criticism of being too much of “Use fire on ice”. Ideally, every decision a player is making in their infinite-time turns should have some form and consequence to it. I have always hated the “solution” wherein you can turn on an Auto-Battling system. It fixes the problem, but doesn’t acknowledge that the problem is battle decisions always being completely unnecessary and routine, which itself is something that can be fixed using more intelligent game design.

      • memo@feddit.it
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        10 months ago

        fyi: SMT and Persona based their combat system on weak points way earlier than P5. I’m not saying it is immune to criticism, but it’s a series standard by now

        • Ookami38@sh.itjust.works
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          10 months ago

          I think they brought up p5 specifically because it’s a super-modern turn based RPG, so the same kind of thing a new, turn based, ff would be. This modern game, despite being overall well received, got some criticism for its turn based system being too much of the “use obvious elemental weakness” style strategy, and not more novel ideas.

        • Katana314@lemmy.world
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          10 months ago

          Ooooooooh. Ouch. “It is a series standard” is exactly the sort of weak point that leads to some big franchises like Final Fantasy staggering.

          There’s a reason games like Persona gained such popularity. It is NOT because players learned to use a thunder attack on the floating pair of chairs.

          • memo@feddit.it
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            10 months ago

            Persona’s combat system, if tweaked correctly can be a tremendous strength: there’s a chance to have a great turn-based system in which elements play the role of the main “puzzle” to strategize over with both your demons and your party cast. I agree that Persona 5 had very little strategy in it, let’s hope for future entries to be better.

            I wonder what kind of battle system the new Atlus JRPG will have

  • Katana314@lemmy.world
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    10 months ago

    It might be a good time to revisit some other long-running series that have managed a very good “reset” after running dry. Some examples that come to mind are Resident Evil 7, God of War, The Legend of Zelda, maybe some others.

    At least for RE7 and God of War, it does feel like their overall goal was to reduce the action-packed scope, and focus more closely on something character-focused. RE7 doesn’t have crashing helicopters, and God of War doesn’t have you killing gods in the first 30 minutes. It definitely felt like an overall goal for FF16 was epic, bombastic scope and throwing around their budget, which obviously drove sales…but not as much lingering popularity as they hoped.

    (Oh yeah, and plan a Steam release already. The world is not as console-obsessed as Japan)

      • highenergyphysics@lemmy.world
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        10 months ago

        It’s gotten so bad over there, they put Yoshi-P on a mainline FF game while simultaneously heading arguably the #1 MMORPG in the market lol

    • otp@sh.itjust.works
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      10 months ago

      I’m old too, but 10 was good, and 10-2 had a really fun class system that reminded me of FF5.

      I haven’t played 15 or 16, nor the 13 series (though I enjoyed 13, I don’t think it’s as good as the other good entires).