The ongoing fight between crackers and DRM has reached a truly massive moment, as reportedly Denuvo DRM has been fully broken open in all games.
Denuvo DRM is generally pretty hated. Not just because of the limits it places on systems, but because of many reported performance issues that could be as a result of its inclusion in various games. In the past, Denuvo DRM was a pretty strong choice for publishers as it was difficult to crack open so pirates were always playing a long game of catch-up but it seems that’s no longer the case. Enabling publishers to feel like they’re protecting their initial sales revenue.
God it frustrates me. Like I get wanting to put it in your game for release, but once it’s cracked, why bother keeping it in there? All it does it eat performance and your own money to maintain it. Just let it go.
I assume it’s all pre priced into a contract so it doesn’t cost them more money to keep it.
Apparently paying customers often times wait for the crack and the thing to be removed before buying.
Last year I was a sad penguin because all denuvo crackers were retired.
Now I’m a happy penguin.
🐧
This is just a very late report on the hypervisor thing, it sounds like nothing new has been discovered.
its reporting on studios experimenting with adding online check-ins as a reaction to HV
I didn’t know that if you change Proton version in a game with Denuvo they can lock you out.
What a distopic world we live in.
Pretty sure Hypervisor cracker team DenuvOwO already bypassed these checks
This is still just about hypervisor, the title is just clickbaity to make it sound like something new has come out.
Strange how Denuvo being cracked doesn’t change how I feel about it at all.
I feel slightly better for a second before remembering that these companies will find a more aggressively anti-consumer method.
And consumers will find a better method of getting their product, probably without all the garbage drm. Piracy universally helps everyone, including the company. The worse the drm gets, the more money they lose and thats about it.
Containerize the game somehow so that it thinks it’s the same day every day. That way it never knows when to reach out and check. Groundhog Day hack.
Yup that’s what they did, article is out of date
I was taking a shot in the dark, so it’s cool that that was their approach lol.
I could swear I did something like this (although obviously not at a kernel level) decades ago with trial versions of software that would only work for 30 days or similar. At first, I did this by hand for the entire system, but I’m pretty sure I had a program for Windows 9x that could independently set time and day for any given application, without affecting the rest of the system.
I wish I knew how to do this back in the day. In the early to mid 2000s, I was getting free internet by uninstalling and reinstalling NetZero. It would never check to see that it had already been previously installed and the days were used up. Probably could’ve gone the route you did instead.
There was also software (probably still is) that records the state of your computer before using a program. Then you’d run the program and it recorded any changes (with filters, of course), which you were able to undo with a simple button press. At the time, it was usually a change to some registry entry. This was another method I used to reset timers and usage limits of software like the one you mentioned. As before, I tracked down registry changes by hand until I discovered a more convenient option. This was necessary, because many programs with usage limits left information behind when uninstalled so that you couldn’t just do what you did.
Wow, that’s brilliant. I always hated editing registry values because I was afraid I’d mess something up, and then having to manually clean up sucked.
This still seems beatable.







