The success of the Dungeons & Dragons RPG has kicked off a fiery debate about game development, AAA costs, and players’ expectations

  • GolGolarion@pathfinder.social
    link
    fedilink
    arrow-up
    43
    ·
    1 year ago

    What do you mean “dont turn it into a weapon,” i have a dedicated spot on my action wheel specifically for turning things into weapons. My barbarian buddy can do it as a bonus action

  • jjjalljs@ttrpg.network
    link
    fedilink
    arrow-up
    42
    ·
    1 year ago

    If fewer players would buy the shitty games, and stop buying the battle passes and mtx, they would stop selling them. It’s all about profit.

    What do you think would have happened if Overwatch 2 launched and had a consistent player count of zero?

    But it seems that a lot of people don’t care as much as I want them to, and a lot of people have less self control than a toddler. Little will change.

    • ampersandrew@kbin.social
      link
      fedilink
      arrow-up
      14
      ·
      1 year ago

      Enough people have left Overwatch 2 that they’ve resorted to putting it on Steam. Perhaps it’s not happening on the timeline we would like, but people do seem to be tiring of live service nonsense.

    • Xenxs@lemm.ee
      link
      fedilink
      arrow-up
      5
      ·
      1 year ago

      Exactly what you said. Most devs know they’re not putting out high quality games but the money flows in and that’s what they’re told to design.

    • terny@lemmy.ml
      link
      fedilink
      arrow-up
      3
      ·
      1 year ago

      Those games make money on whale players. People who spend thousands of dollars.

        • ampersandrew@kbin.social
          link
          fedilink
          arrow-up
          10
          ·
          1 year ago

          I know I’m preaching to the choir, BlahajEnjoyer, but for anyone else reading this, this is why it’s important to also not play these sorts of games in addition to not spending money on them, if stopping any of this is important to you.

  • zik@aussie.zone
    link
    fedilink
    arrow-up
    40
    ·
    1 year ago

    I mean one studio makes a great game and a bunch of other studios make shitty games… then gamers like the game which is better and want more games to be like that. Traditionally that’s called market forces, not a weapon.

  • millie@beehaw.org
    link
    fedilink
    arrow-up
    34
    ·
    1 year ago

    Kotaku out here dutifully defending the status quo. Maybe these complex, top-heavy, primarily commercially motivated hierarchies aren’t a good environment for the development of decent games. If those top people have a vision and a passion for their art, it’ll show. If they don’t and all they care about is money while throwing figurative scraps of creative freedom and control to their actual development and art teams, that’ll show too.

    What Larian did right, more than anything else, is retain artistic integrity. They didn’t hold back to stuff anything behind a paywall or try to figure out how to design their game to appeal to whales. They had something they wanted to make, a franchise they wanted to do proper justice, and they knocked the ball out of the park.

    Not because it’s perfect, because it isn’t, but because it is incredibly clear that they didn’t sell out their artistic integrity. It couldn’t have been made if they had.

    That, I think, is what some development studios are worried about. Ultimately though, that’s a good thing. It offers the potential of changing the nature of the business to one that’s less about Skinner boxes and more about creating an enjoyable and maybe even profound experience.

    Please do use Baldur’s Gate 3 as a weapon to cut money grubbing corporate filth out of the industry.

    • InvertedParallax@lemm.ee
      link
      fedilink
      arrow-up
      4
      ·
      1 year ago

      It’s the same bullshit as return2office, management has its interests which include armies of fungible resources they can track effectively via closure velocity.

      It’s why big organizations are less efficient but they’re what we have because of marketing inertia (people assume big companies produce better product).

  • dog@suppo.fi
    link
    fedilink
    arrow-up
    21
    ·
    1 year ago

    Oh nooo! Anyway, make the best game you can.

    AAA studios, you can stop crying, you’re like a master car mechanic crying because you can’t bolt down a single goddamn nut with pre-existing tooling.

  • ampersandrew@kbin.social
    link
    fedilink
    arrow-up
    3
    ·
    1 year ago

    The people in charge of these companies, meanwhile, get to quietly count their millions. After all, they aren’t the ones who have to go on a livestream and defend the latest patch notes.

    There are, however, a lot of opportunities during development for everyone down the chain to voice concerns about making an online-only game that doesn’t need to be and requires them to go on a livestream to defend their patch notes.

    • AnarchoYeasty@beehaw.org
      link
      fedilink
      arrow-up
      9
      ·
      1 year ago

      And lots of opportunities for them to be ignored or fired. Devs can complain all they want but at the end of the day we have to do what our bosses order us to do.

      • ampersandrew@kbin.social
        link
        fedilink
        arrow-up
        3
        ·
        1 year ago

        If it wasn’t on their minds before Diablo IV, I’ll bet “defending our patch notes on a live stream” is going to be a difficult position to staff in the future for a company that’s already had issues retaining talent.

        • EvaUnit02@kbin.social
          link
          fedilink
          arrow-up
          5
          ·
          1 year ago

          I’m not sure anyone is having an issue retaining employees. Top employees, perhaps, but for a lot of businesses you don’t need very many brilliant (and expensive) employees. Any competent soul will do. On that score, I can assure you that the game industry has no shortage of folks looking to get in to the industry.

          I know a handful of developers (read: far too many) who have been fired for vocally disagreeing with management.

          • ampersandrew@kbin.social
            link
            fedilink
            arrow-up
            3
            ·
            1 year ago

            Sure, but if you want to see what happens when you have a lot of employee turnover from people not agreeing with the direction of a game, look no further than Redfall. Often times that top talent you’re talking about will form their own studios and bring colleagues with them.

  • shiveyarbles@beehaw.org
    link
    fedilink
    arrow-up
    2
    ·
    1 year ago

    Use it like a BFG, we need to focus on quality games… not hamster wheels with micro transactions and battle passes.

  • shakesbeare@beehaw.org
    link
    fedilink
    arrow-up
    1
    ·
    1 year ago

    My issue with all of this is thus, and the article touched on it a bit:

    Gamers don’t give a shit if games are buggy. Actually, we only really want it to be a baseline level of playable. And even then, we’ll probably suffer through a lot. What we want is a fun game.

    In fact, I don’t actually think most of us give a particular shit about micro transactions or battle passes other than that they tend to be accompanied by games that are abjectly less fun without them. I wouldn’t have batter an eye if baldurs gate has a cosmetic store because what I want has nothing to do with that.

    I want to play games that are fun. That’s the bottom line. Baldurs gate is incredible because it’s good. I would have paid more for it than I did. I would have suffered through micro transactions and battle passes if I had to. Because I don’t give a shit about that.

    I’m just tired of games releasing and not being fun.