• fosforus@sopuli.xyz
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      10 months ago

      Online games don’t typically have many concurrent connections, though, do they? Just the one.

      • ⲇⲅⲇ@lemmy.ml
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        10 months ago

        I’m not an expert, but I suppose as this patch is on the kernel and not on the game, this will still improve any connection your kernel needs to do, like sending telemetry of your anti-cheat engine and other apps that make TCP requests while you are playing online games.

      • ⲇⲅⲇ@lemmy.ml
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        10 months ago

        Yeah, that would make sense as opening TCP connections is not really viable for low latency, hahaha.

        • taladar@sh.itjust.works
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          10 months ago

          Opening the connections is one thing but resends and stream ordering can also cause issues since they might delay the latest information reaching the user space application even if the packet for them has actually arrived just because some earlier packet has not. There can also be issues with implementations waiting for enough data to be available before sending a packet.