Somebody please temper my expectations because this seems like an absolute game changer.
The test data on article is about server setup which is the right use case for this change.
Moreover the L3 cache on CPU is what makes significant difference, IMO.
If that is true, not sure how much improvement consumer-grade desktop will see, given that most consumer-grade CPU will not have that much L3 cache on chip.
Now, gamers will want to play on Linux for the low latency on online games.
Before that you have to download it. Well, using p2p mechanisms.
I always download my games before playing them. I don’t know what you mean here.
I think they mean peer to peer arrr
Online games don’t typically have many concurrent connections, though, do they? Just the one.
I’m not an expert, but I suppose as this patch is on the kernel and not on the game, this will still improve any connection your kernel needs to do, like sending telemetry of your anti-cheat engine and other apps that make TCP requests while you are playing online games.
Most low latency use cases in games use UDP, not TCP.
Yeah, that would make sense as opening TCP connections is not really viable for low latency, hahaha.
Opening the connections is one thing but resends and stream ordering can also cause issues since they might delay the latest information reaching the user space application even if the packet for them has actually arrived just because some earlier packet has not. There can also be issues with implementations waiting for enough data to be available before sending a packet.
This proves once and for all that Linux is the superior platform!
when was the last time you heard any such news for PC or MAC?
when was the last time you heard any such news for PC
A few seconds ago, when I read that the new Linux kernel contains TCP related performance improvements!